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Off-Road Drive Off-Road Drive delivers a true-to-life, off-road, extreme racing experience.

 
 
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Old 09-11-2010, 07:40 PM
KCvale KCvale is offline
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Join Date: Sep 2010
Location: Phoenix, Arizona
Posts: 13
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Quote:
Originally Posted by redneckjeepfan View Post
whats going guys. glad to see a game that is all about the physics of how mud, swamp, water, hill climbs and the movement of axles and suspensions work during wheelen.
I agree ;-}

With that in mind I still can't stress enough how important the ability for a user to make a new vehicle from a free 3D program like Z-modeler is.

The 4x4 series shipped with SUV's and Pick-Ups.

Here are just some examples of what this ability allows to be created...

















That is just a few of the thousands of 'from scratch' vehicles made that can be shared and played in-game and on-line with free tools.

Big rigs, hover craft, tanks, every car you think of, even boats!
All stand alone add-ons.

That is part 1 of keeping a game popular and prime for future II and III releases.

Part 2 is a stand alone editor to make your own custom Track maps as well.
This is much more complex of course, and maybe charge $20 for it or something, but even with a million vehicles the tracks get old.

That is what happened with Flatout.
A very fun arcadish game to play because of vehicle and terrain damage, but no way to make new tracks and even when they came out with Flatout 2 it was pretty much still the same tracks.
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