Quote:
Originally Posted by redneckjeepfan
whats going guys. glad to see a game that is all about the physics of how mud, swamp, water, hill climbs and the movement of axles and suspensions work during wheelen.
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I agree ;-}
With that in mind I still can't stress enough how important the ability for a user to make a new vehicle from a free 3D program like Z-modeler is.
The 4x4 series shipped with SUV's and Pick-Ups.
Here are just some examples of what this ability allows to be created...
That is just a few of the thousands of 'from scratch' vehicles made that can be shared and played in-game and on-line with free tools.
Big rigs, hover craft, tanks, every car you think of, even boats!
All stand alone add-ons.
That is part 1 of keeping a game popular and prime for future II and III releases.
Part 2 is a stand alone editor to make your own custom Track maps as well.
This is much more complex of course, and maybe charge $20 for it or something, but even with a million vehicles the tracks get old.
That is what happened with Flatout.
A very fun arcadish game to play because of vehicle and terrain damage, but no way to make new tracks and even when they came out with Flatout 2 it was pretty much still the same tracks.