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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-02-2010, 07:36 PM
Chivas Chivas is offline
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Do you sit on your instruments??Last I checked most guages are in front of the pilot not under the seat. Next time your driving look down and see if your seat is empty, I'll bet you see something besides your empty seat.
And looking down in the pit and NOT seeing a torso and legs on rudder pedals does detract from immersion a bit. How is that going to prevent you from reading gauges? Most of the stuff you need to see is high enough above the flight stick that its not an issue. If this sim is going to be realistic in first person mode you need to see your body in pit. Anything less is unrealistic. Hell most first person shooters do this.
"Do you sit on your instruments?"

A question like that doesn't deserve an answer. But it does prove you don't know what your talking about.
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Old 09-02-2010, 10:06 PM
Insuber Insuber is offline
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I humbly suggest the moderators to moderate this thread.
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  #3  
Old 09-02-2010, 10:09 PM
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LukeFF LukeFF is offline
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Is it Friday yet? We need a new reason for people to gripe and complain and take threads off-topic.
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Old 09-02-2010, 10:11 PM
AndyJWest AndyJWest is offline
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Fuel gauge is usually not necessary as most flights dont last long enough to worry about fuel.
Speak for yourself. In both offline campaigns and online coops, fuel managment can be critical. And what if you get hit in a fuel tank. How else will you know how much you are leaking.
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Old 09-03-2010, 06:32 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by Chivas View Post
"Do you sit on your instruments?"

A question like that doesn't deserve an answer. But it does prove you don't know what your talking about.

Well I do know what I'm talking about contrary to your ill informed opinion. The lack of a first person body in the pit is an immersion killer. Most people wont be able to read the gauges anyways and will use the on screen overlays that have been used with IL2 for years. Why show AI crew if you cant see yourself? Fact is you should see yourself in the pit and have an option to turn off realism and go bodyless for your type of player.
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  #6  
Old 09-03-2010, 06:53 PM
swiss swiss is offline
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and have an option to turn off realism and go bodyless for your type of player.

I rather be invisible than ugly.
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  #7  
Old 09-03-2010, 07:11 PM
AndyJWest AndyJWest is offline
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Originally Posted by Oldschool61 View Post
Well I do know what I'm talking about contrary to your ill informed opinion. The lack of a first person body in the pit is an immersion killer. Most people wont be able to read the gauges anyways and will use the on screen overlays that have been used with IL2 for years. Why show AI crew if you cant see yourself? Fact is you should see yourself in the pit and have an option to turn off realism and go bodyless for your type of player.
Which is more of an 'immersion killer': 'on screen overlays', or 'lack of a first person body'? Fact is this comes down to personal preference, and I don't need a 'first person body', I've got one of my own. I'd be interested to learn how anyone can state that ' most people wont be able to read the gauges' - don't you think there would have been complaints by now if they couldn't? If an on-screen pilot is an option, I'd have no objections, but don't try to justify insisting on it through dubious assertions about 'realism'.

Last edited by AndyJWest; 09-03-2010 at 07:12 PM. Reason: grammar
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Old 09-03-2010, 08:00 PM
Blackdog_kt Blackdog_kt is offline
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With the varying resolution textures i've seen in stock and modded IL2 as well as in newer products like FSX, Black Shark, etc, it's entirely possible to read the gauges in a modern sim running on modern hardware and actually fly by the gauges instead of on-screen messages, not to mention how helpful 6DOF cockpits are in this regard.
Add custom snap views like the ones RoF has for hard to reach instruments and people who lack head tracking equipment, and everyone will be able to fly by the gauges and not by pop-up messages.

Again, i have no objections to a pilot body as long as i can turn it off on the fly when it obscures the instruments and switches i want to use. The instruments and controls are more important for me, because i don't have a fancy HOTAS set and i'll most probably will have to use the optional clickable cockpit for SoW. If i had a custom simpit with actual instruments and had everything mapped to actual swtches and buttons, then i might fly with the pilot body enabled all the time, but not until then.
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