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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-31-2010, 12:47 AM
Madfish Madfish is offline
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This has nothing to do with survival or treachery. There have been many incidents or humanistic behavior and especially pilots aren't the murderous being you describe. There was in fact a lot of chivalry in the air and even bombing crews didn't tell the gory tales but usually they took pride in just downing planes. I believe that air combat is just not as involved as ground combat when it comes to really see the brutality. You usually just fought against "machines" and "pilots".

This said I might repeat that I wouldn't mind a little blood effect or two but things don't have to be overly gory just to show what happens. Also things don't have to be overly gory just to not be a traitor.
In fact downing a pilot and capturing him can be MUCH more useful than killing him mindlessly. A plane down is a plane down. What you describe, dozer, is only feasible in the act of attacking another country and thus fighting over enemy territory. Then it'd be reasonable to try hard and kill everything in side as they might go back home and get into another plane again.

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Madfish.
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  #2  
Old 08-31-2010, 01:35 AM
Dozer_EAF19 Dozer_EAF19 is offline
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Quote:
Originally Posted by Madfish View Post
This has nothing to do with survival or treachery. There have been many incidents or humanistic behavior and especially pilots aren't the murderous being you describe. There was in fact a lot of chivalry in the air and even bombing crews didn't tell the gory tales but usually they took pride in just downing planes. I believe that air combat is just not as involved as ground combat when it comes to really see the brutality. You usually just fought against "machines" and "pilots".

This said I might repeat that I wouldn't mind a little blood effect or two but things don't have to be overly gory just to show what happens. Also things don't have to be overly gory just to not be a traitor.
In fact downing a pilot and capturing him can be MUCH more useful than killing him mindlessly. A plane down is a plane down. What you describe, dozer, is only feasible in the act of attacking another country and thus fighting over enemy territory. Then it'd be reasonable to try hard and kill everything in side as they might go back home and get into another plane again.

Regards,
Madfish.
I think I've been misunderstood a bit here. I never said anything about 'mindlessly' or 'brutally' killing pilots. I was only talking about shooting at a pilot when he's sat in the cockpit of his plane. I'm not talking about gore, you can't see it from 150 yards back anyway! I meant that, as I understand it, when there's an enemy aviator in his aircraft, most pilots wouldn't hold back from shooting at where he's sat, because sensibly it's the quickest way to bring his plane down, and that's the whole point of you being there. That's not murderous, that's an act of war. Shooting a pilot in his parachute is murderous though, but that's not what I said. My tongue was firmly in my cheek when I wrote the last sentence too, hence the

Some were famed for shooting at aircrew deliberately - 'Sailor' Malan of the RAF in the BoB, who ignored what I wrote in my last post, aimed to wound and kill as many aircrew as possible rather than bring the aircraft down, in order to demoralise the Luftwaffe. He probably should have just tried to destroy as many airframes as possible...
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  #3  
Old 08-31-2010, 01:36 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Madfish View Post
This has nothing to do with survival or treachery. There have been many incidents or humanistic behavior and especially pilots aren't the murderous being you describe. There was in fact a lot of chivalry in the air and even bombing crews didn't tell the gory tales but usually they took pride in just downing planes. I believe that air combat is just not as involved as ground combat when it comes to really see the brutality. You usually just fought against "machines" and "pilots".

This said I might repeat that I wouldn't mind a little blood effect or two but things don't have to be overly gory just to show what happens. Also things don't have to be overly gory just to not be a traitor.
In fact downing a pilot and capturing him can be MUCH more useful than killing him mindlessly. A plane down is a plane down. What you describe, dozer, is only feasible in the act of attacking another country and thus fighting over enemy territory. Then it'd be reasonable to try hard and kill everything in side as they might go back home and get into another plane again.

Regards,
Madfish.
Interesting thought Madfish!

In a mission a pilot gets shotdown and captured - after a suitable delay a message gets broadcast stating the location of their airfield and what planes and numbers were located there!

It would mean a pilot could make the ultimate sacrifice for their team by riding his plane down at the expense of his own K/D ratio! It would also give a sense of accomplishment getting your crippled plane over your own lines before bailing out!

Cheers!

Last edited by Skoshi Tiger; 08-31-2010 at 01:39 AM.
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  #4  
Old 08-31-2010, 01:36 AM
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Richie Richie is offline
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What about an individual option for "blood - gore" reality on a list. If you wanted to fly with or without it on it would all be up to the individual it could be turned off or on no matter if you were in easy or full realism mode....problem solved?
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  #5  
Old 08-31-2010, 01:42 AM
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Richie Richie is offline
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I am not a fan of spilling blood. Like an English pilot once said on the series World At War..I didn't want to shoot a German down I wanted to shoot an airplane down.
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  #6  
Old 08-31-2010, 07:53 AM
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Daniël Daniël is offline
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Quote:
Originally Posted by Richie View Post
...I didn't want to shoot a German down I wanted to shoot an airplane down.
+1 A pilot isn't dangerous, a pilot + a plane is dangerous.
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  #7  
Old 08-31-2010, 09:37 AM
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Untamo Untamo is offline
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Awesome shots as always

Question to Oleg / Luthier / anyone else who might have seen the "far away dot" in the screenshots.

I browsed through the development updates and the screenshots for the infamous dot, but didn't catch one. The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?

Quite optimistic of me to even think that SoW would run on my machine with that resolution, but one can hope Some day it will

And get well soon Oleg!


-Untamo

Last edited by Untamo; 08-31-2010 at 10:44 AM.
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  #8  
Old 08-31-2010, 11:19 AM
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philip.ed philip.ed is offline
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Man, the whole chivalrous debate could go on for eternity and never reach a final conclusion

As I had said in my post before, the very fact that I wouldn't enjoy seeing blood/gore in the game would make it have an impact on me if I saw the results of killing an enemy pilot. Of course my PoV would be changed by experiences with seeing friends killed, but it could have the impact on one that a war game should have; war is never fun.

Anyway, back to the update
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  #9  
Old 08-31-2010, 12:06 PM
Thunderbolt56 Thunderbolt56 is offline
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Pictures are nice, but some movement would be a real tease. The detail and subject matter are first rate, but the apparent neglect off AA settings is a concern in these days of high resolution and 2GB GPU's.

Tossing a bone is appreciated, but we'll still starve on bones alone. Put some meat on the bones this week, eh?

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  #10  
Old 09-01-2010, 01:13 PM
combatdudePL combatdudePL is offline
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Quote:
Originally Posted by Untamo View Post
Awesome shots as always

Question to Oleg / Luthier / anyone else who might have seen the "far away dot" in the screenshots.

I browsed through the development updates and the screenshots for the infamous dot, but didn't catch one. The question follows: How is the "dot"(plane that is so far away that it is presented as one pixel) handled in SoW? Is it still one pixel or does it depend on screen resolution?

I happen to own a 30" screen with 2560x1600 resolution which I view from about 1m away. In IL-2 if I use the native resolution the dot is quite invisible because the relative size of the pixel is so small. I have perfect eyesight, but it is quite impossible to spot the dot. Only when the planes come closer and occupy more than one pixel, then I can see them. I noticed this when flying online with a squadmate who constantly reported contacts, which I of course couldn't spot. Not until I lowered the resolution to 1920x1200 (75% of the native in both dimensions).

So, the point being(pun very much intended), will SoW accommodate large resolution screens so that the "dot" occupies more pixels than just one?

Quite optimistic of me to even think that SoW would run on my machine with that resolution, but one can hope Some day it will

And get well soon Oleg!


-Untamo
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