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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-31-2010, 12:44 PM
Trucidation
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Thanks Goblin Wizard, I'll test it when I get back. Btw what do you mean torpedoes are not a problem?

Manually reloading the rocket slots (i.e. triggering the Summon Trade Station) should be okay with 99 uses. Changing armaments on the fly is a problem... maybe. As long as players can't actually buy anything new from the perk it should be ok - the perk summon is calling up an empty station, right? Try this: limit the perk to 20 uses so that the player is not careless with changing gear every 2-3 minutes. 20 uses should be enough, hell I spam the regular skills just fine and those are 5 uses. Do we know when the player skills are reset?

Are those rocket slots for the mothership identical to rocket slots on fighters? If not I can design ones more suitable for the mothership. No big deal if they are the same, just thinking of variety.
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