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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-31-2010, 12:15 PM
Goblin Wizard Goblin Wizard is offline
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Join Date: Oct 2008
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Quote:
Originally Posted by Trucidation View Post
We still can't get rockets on mothership? Might be better to have only 1-2 guns, the rest use rocket slots. Thoughts?
Check this test version.
Changes:
In the maintenance station menu you'll find Summon Trade Station perk (it's free). In the mothership section buy alien dread. It has 4 missile slots. When you activate the perk you can load missile luncher. In order to prevent wasting missiles you have to load lunchers just before the shot and unload it manually if you want to stop shooting (if you use torpedoes it's not a problem). Perk has 99 uses so it shouldn't be a problem. It's the only way, I've found, to simulate on/off fighters ability. After you deplete the missiles you have to manually unload empty rack and load new one.

For now you can buy some fighters and guns in the shop but I'll probably remove them in the normal version. FTU market contains one BigShip converted to Interceptor so you can try a little alien fleet . Unfortunately, interceptor's AI has some problems with handling big, slow ships.

Of course, you can change all your ms armament during a fly. Imo it's cheating but I can't prevent it

I'm waiting for comments
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