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Originally Posted by safoolfool
Then again, even if you let the player have 15 units and the enemies have 3-4x as much I don't think it would work to well, since the maps are too damn small for having 75 people at once (that and the game would probably explode).
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There's far worse dude (or dudette, I don't ask if someone ain't telling)... I've seen a video with a claimed 1500 different and unscripted AIs (750 vs. 750) in ARMA II.
Ninja2dan, thanks for answering my questions about the hypothetical spotter build. Basically I was referring to this:
Quote:
Originally Posted by Ninja2dan
Because of the limited number of squad members, it's often not going to be desirable to use a "spotter" with your sniper. In this game, snipers will usually need to operate solo. Because of this reason, I can understand where you are coming from to give a sniper the ability to quickly swap from their long rifle to a secondary weapon. But I think their primary focus should not be on dexterity or stealth as much as the skills required for precision shooting or their stamina that allows them to crawl in the prone for long distances.
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As such, I was wondering if there was a way to make it more viable, i.e. to make the squad more able to "spare" a person to act as a spotter. If I had six operators to work with in 7.62, I'd most likely set aside the best at sniping and close-quarters defense to act as my sniper/spotter pair, then try to get the other four to emulate a fire team... possibly swapping out one of the two 'regular' riflemen for a designated marksman. If I could spare someone or had more people to work with, I might even add a
flanker to the sniper team, as mentioned in the link.
Kyle, I believe the term you were looking for is "digital" camouflage, or "digicam," though a more accurate term would be pixelated camouflage.
R@S, personally I'd prefer a higher "hard cap" be possible in the new outsourcedconfig.INI, but 12 as a default cap sounds appropriate... both for manageability and because it's close in size to a modern Western infantry squad or section, as opposed to common video game references to a "squad" as 4 (more like a fire team) or 6 members. While I'd want the ability/option to "break the GUI"

... 12's definitely a good choice as a default/recommended, so you have my agreement on that much.