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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-08-2010, 06:30 PM
Ninja2dan Ninja2dan is offline
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Personally, I'd like to see a Sniper that acts more like a real sniper. This means most importantly the ability to make precision shots without a lot of aiming time, and makes those shots really count. Concealment is an important aspect for snipers, but it's not their primary skill of focus. In theory, they should be far enough away from the enemy that concealment plays little into their overall strategy.

Tactile speed is also not really a key fundamental with snipers, they concentrate more on deliberate and precise movement than rapid movement. Rapid movements are easier to detect, even at a distance, and could give his position away. Slow and defined movement is what keeps a sniper alive.


The Scout on the other hand should be relying on stealth and concealment as their number-one skill focus. They are usually going to be up close and personal with the enemy, attempting to blend into the surroundings just feet from enemy patrols.

For them, rapid movements are more important than precise movements. They should be relying on CQB-oriented weapon systems, to include hand-to-hand methods and melee weaponry for silent kills. The ability to quickly reload magazines or switch from an SMG to a throwing knife should be fast, while their ability to accurately hit targets at a distance is often a rarely-used skill.


Because of the limited number of squad members, it's often not going to be desirable to use a "spotter" with your sniper. In this game, snipers will usually need to operate solo. Because of this reason, I can understand where you are coming from to give a sniper the ability to quickly swap from their long rifle to a secondary weapon. But I think their primary focus should not be on dexterity or stealth as much as the skills required for precision shooting or their stamina that allows them to crawl in the prone for long distances.
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