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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-18-2010, 08:48 AM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Trucidation View Post
Just to elaborate, I think they're great - the reduction in size helps clarify things without making them too small to see. Good job! Can you include this in the next update, together with the NESF path/Che fix? And can you include the InoCo fix as well (it's just a script edit)?
no problem.
Quote:
Originally Posted by Trucidation View Post
Is it possible to "preview" a ship/mothership before buying it? It's not a nice feeling to buy something blindly I know the maintenance station menu has no GUI, maybe you can just include the stats in a readme file with your mod.
I'll try to put all necessary info into maintenance station menu. I don't like additional txt files. What ship parameters do you need? shield, armor, speed, maneuverability, slots. Anything else?
Quote:
Originally Posted by Trucidation View Post
The Lion motherships are pretty strong for a mere $200k increase over the Rhino and FSS-2t12 motherships (double armor, at least quadruple shields).
When all ships will be done I'll rebalance the prices.
Quote:
Originally Posted by Trucidation View Post
Love the Silver Arrow mothership - kudos on using the Tern model, it's beautiful - but the scanner range is really gimped for something that fast.
I'll add maybe 50 clicks. More will make installing radars pointless.
Quote:
Originally Posted by Trucidation View Post
The additional fighters (from SW2?) are nice, even though many guns but few system slots so it sorta balances out, but they are too strong to all be first generation fighters. I think they should be at least 3rd gen, no?
You're right. I forgot to change the gen after testing. They are really strong even without system slots so I think 3-5 gen for them.
Quote:
Originally Posted by Trucidation View Post
My favourite mothership right now is the Silver Arrow even despite it's apparent flimsiness - I'm a speed/maneuverability addict, sticking a bunch of engines in the system slots just makes that thing fly. Screw ambushes, you can just race past them, and then leisurely deploy your fighters to deal with them one by one as they slowly catch up.
I'm glad you like it. It's my favorite too. I wanted to make a ship that force player to change the tactics (you know, let them focus on mothership and lunch fighters). On the other hand, flimsiness may cause some problems during fixed quests encounters (like with Greys).

Quote:
Originally Posted by Trucidation View Post
Actually, both maintenance stations and trading stations require you to dock at them. The only difference is what interface you get (maintenance station = text menu tree, trading station = inventory GUI). Hmm.
Yes. All stuff (except motherships) can be added to the trade stations but due to their randomness it's hard to test things. This mod is still beta. I'm constantly adding new features and stuff.
Quote:
Originally Posted by Trucidation View Post
Oh yeah, I noticed if you dock at a maintenance station and change motherships, your new mothership can't dock at the maintenance station. Have to use portal and go to another system before you can dock at a maintenance station.
It's intentional and prevents CTD. I'll try to change it.

Quote:
Originally Posted by Trucidation View Post
Edit: Forgot another thing, if I'm not mistaken you say the Hero gets a "double exp" perk when you hire Bryna&KT - is it a hidden skill? I didn't see it on the Hero's skill tree.
My first idea was that girls can only suck exp from your hero. After I've added suck option for every pilot this perk is no longer needed.

Quote:
Originally Posted by Trucidation View Post
Special Purpose Fighter "Bastard" cannot dock to "Silver Arrow" mothership. It just goes around to the tail and then stalls there. It doesn't bump or get stuck or anything, it just sits there unmoving.

Edit: "Raven" also cannot dock to "Silver Arrow".
Quote:
Originally Posted by Hal2003 View Post
There is problem in Al Ariash, if i buy any MS from shipyard all portals are disabled and im unable to dock at trade station.
I'll upload new version with all fixes today. I'm just working on fleet feature I've mentioned earlier. Now all your pilots can fly motherships. Every pilot have perk that allow him to call up to 6 fighters escort. If I will be lucky and get to improve Nanaki's "random contacts" script we will have fleet battles

Last edited by Goblin Wizard; 05-18-2010 at 08:55 AM.
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