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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #81  
Old 05-14-2010, 06:00 AM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Gui DURANDAL View Post
Hi,

My game crashes when I launch

Because of file (tests madded) : DialogGW.loc

Do you know why?
It's not about DialogGW.loc file. I can lunch the game even without this file at all. I've tested the mod on the fresh install so I can't imagine why your game crashes at lunch. Do you get any other info in LOGfile.txt or ScriptErrors.log files?
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  #82  
Old 05-14-2010, 06:33 AM
Hal2003 Hal2003 is offline
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It seems the second bug in InoCo path is in quest script for mission 8e_01 or 03.
When the player is dispached to Muscovy.
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  #83  
Old 05-14-2010, 06:50 AM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Hal2003 View Post
It seems the second bug in InoCo path is in quest script for mission 8e_01 or 03.
When the player is dispached to Muscovy.
Hmm.. I didn't even touch these quests. What's the effect of the bug? CTD? Storyline stopped? I need some more details. Please, add log files too.
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  #84  
Old 05-14-2010, 06:57 AM
Hal2003 Hal2003 is offline
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Sorry i know that you not changed this quest, its original game bug. Story line stoped beacuse there should be crossroad dialog and its not there, i will email you game save.
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  #85  
Old 05-14-2010, 07:46 AM
Gui DURANDAL Gui DURANDAL is offline
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Quote:
Originally Posted by Goblin Wizard View Post
It's not about DialogGW.loc file. I can lunch the game even without this file at all. I've tested the mod on the fresh install so I can't imagine why your game crashes at lunch. Do you get any other info in LOGfile.txt or ScriptErrors.log files?
Ok
I've analyzed Logfile, and it was I had an error with "DialogR5.loc" from previous Mod version.

So I delete it and it works

Thanks your great Job
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  #86  
Old 05-15-2010, 12:08 AM
Goblin Wizard Goblin Wizard is offline
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I'm just trying to put more slots into ship window. I've slightly modified Nanaki's Liger Dreadnought and GUI (smaller slots). I don't have any graphic skills so it's pure GUI definition files modification. Let me know what you think.

sw3cw 2010-05-15 02-00-18-26.jpgsw3cw 2010-05-15 01-54-11-51.jpg
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  #87  
Old 05-15-2010, 02:13 AM
Trucidation
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From those pictures it looks okay to me (is it in the mod?), just wondering why the text for those two "heavy turret"(?) (the two muskets) are red colour.
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  #88  
Old 05-15-2010, 02:22 AM
Nanaki Nanaki is offline
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Quote:
Originally Posted by Trucidation View Post
From those pictures it looks okay to me (is it in the mod?), just wondering why the text for those two "heavy turret"(?) (the two muskets) are red colour.
They are a different type of slot, they are neither Turret or GKGun.
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  #89  
Old 05-15-2010, 04:00 AM
Trucidation
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Ah, so they're a new slot/weapon type. Ok. The red colour makes it look like there's a problem though
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  #90  
Old 05-15-2010, 10:36 AM
skrzacik skrzacik is offline
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looks nice very nice
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