![]() |
#81
|
|||
|
|||
![]()
It's not about DialogGW.loc file. I can lunch the game even without this file at all. I've tested the mod on the fresh install so I can't imagine why your game crashes at lunch. Do you get any other info in LOGfile.txt or ScriptErrors.log files?
|
#82
|
|||
|
|||
![]()
It seems the second bug in InoCo path is in quest script for mission 8e_01 or 03.
When the player is dispached to Muscovy. |
#83
|
|||
|
|||
![]()
Hmm.. I didn't even touch these quests. What's the effect of the bug? CTD? Storyline stopped? I need some more details. Please, add log files too.
|
#84
|
|||
|
|||
![]()
Sorry i know that you not changed this quest, its original game bug. Story line stoped beacuse there should be crossroad dialog and its not there, i will email you game save.
|
#85
|
|||
|
|||
![]() Quote:
I've analyzed Logfile, and it was I had an error with "DialogR5.loc" from previous Mod version. So I delete it and it works Thanks your great Job |
#86
|
|||
|
|||
![]()
I'm just trying to put more slots into ship window. I've slightly modified Nanaki's Liger Dreadnought and GUI (smaller slots). I don't have any graphic skills so it's pure GUI definition files modification. Let me know what you think.
sw3cw 2010-05-15 02-00-18-26.jpgsw3cw 2010-05-15 01-54-11-51.jpg |
#87
|
|||
|
|||
![]()
From those pictures it looks okay to me (is it in the mod?), just wondering why the text for those two "heavy turret"(?) (the two muskets) are red colour.
|
#88
|
|||
|
|||
![]()
They are a different type of slot, they are neither Turret or GKGun.
|
#89
|
|||
|
|||
![]()
Ah, so they're a new slot/weapon type. Ok. The red colour makes it look like there's a problem though
![]() |
#90
|
|||
|
|||
![]()
looks nice very nice
|
![]() |
|
|