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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Back in the real world - strafing aircrew who had parachuted into your territory from a crippled aircraft would have been a court-martial offence in the RAF, and probably still is.
B
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#2
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of course, but you can already shoot pilots in IL-2, the only difference I'm suggesting is that you would have direct control over the pilot and be able to RTB or wherever else you may want to roam. You could even run for cover if you see a plane about to crash/bomb/strafe your location.
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#3
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GREAT WORK!!! Looks lovely Oleg. Really anticipating this title... It would be wonderful to have:
1) 1st person POV during eject/freefall... Lots of tumbling/noise/etc... Perhaps a defective chute .01% of the time by 3rd party mod... 2) Run around after reaching ground... Imagine being chased by a few 109s and then dumping out over a small village, and watching the remaining battle while taking cover behind a barn or tree... I don't know why but watching the video made me think of the following idea: HOW ABOUT AN OPTION TO MAKE CAMERAS VISIBLE FROM THE COCKPIT? This would be great for moviemaking... Maybe just a bright red arrow showign location/direction so that the "perfect Hollywood flight" could be done by "seeing" the cameras and flying through them... |
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#4
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Had a good laugh at the thought any bailed out pilot/aircrew would be "roaming around" in Southern England in 1940. For people who don't live here, we are talking of only 27 miles to England from France at the narrowest point, add another 70 miles and you're more or less in the centre of London. Same distance wide, no, say 100 miles square, and that's where nearly all of the BOB took place. Only 2/3 of that was land. The British had 9 divisions (900,000 troops!) in Southern England, add to that The Home Guard, local police, farm workers and finally the local population, and any wandering would have been minimal at best. Often the locals, if they got there before the army, administered first aid and tea, to aircrew, or something stronger. Bomber crews who crash landed were often in bad shape, broken limbs and bullet wounds, etc., and were probably just glad to get out of the plane before it blew up, and grateful for any assistance offered. Even if they made it to the coast, they'd have had to be good swimmers! Given the British sense of humour they have let them swim out ten miles before collecting them.
Really looking forward to SOW, Oleg and Co. doing a great job, keep it up! |
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#5
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Again British humour ... the "something stronger" was a good beat I suppose.
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#6
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then roam around in the center of London, I'd love to take the time to see the building/city modeling from close up from ground level as someone mentioned before it would be handy for movie making too stuffy in here Last edited by AdMan; 04-17-2010 at 12:39 AM. |
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#7
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Just a quick few questions. With the dynamic weather, will parachutes be effected by the wind? Will we bailout over a field only to get blown in the woods or out to sea? Will be get blown along the ground in a strong wind and have to release our harness to stop?
Cheers |
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#8
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Quote:
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And what you describe as "stuffy" is the desire of some of us to have the game actually reflect the reality of the situation. It might be fun to have a pilot stroll around the English countryside avoiding strafing planes, commandeering passing vehicles, swimming the channel back to France - it might be fun to have invisibility shields and F15s in 1940, but it isn't realistic. People need to make up their minds whether they want a SIMULATOR or a first person shooter. Last edited by kendo65; 04-17-2010 at 12:49 PM. |
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#9
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I'm talking about adding simple 4-way controls to what may already be an existing run animation for the pilots - that's it. Your imagination is getting the best of you, lmfao @ equating being able to walk after a successful bailout to having "invisibility shields". Last edited by AdMan; 04-18-2010 at 09:32 PM. |
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#10
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Quote:
Insuber |
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