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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-15-2010, 09:54 PM
Novotny Novotny is offline
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Looks marvellous, thanks. Love the lighting.

Must say, I've been following the recent interest in changing this flight simulator into an actual universe simulator with some interest.

When the pilot meets terra firma, will the grass bend and/or break realistically? My real concern is the speed of this interaction corresponding with the compactness and, indeed, moisture content of the soil.

Will this be modeled correctly? Can I lose a flying boot in a freshly ploughed field? If there are cows in the field, will they react? Is there a bull? What if the bull was depressed? What if the bull was depressed, but thought I was a german?

If I lose a flying boot, how will this be modeled as I make my way through the 1940's fields? Will a depressed bull taking a grudging interest in the chase? You're probably motion-capturing men doing this right now in some kentish field. I can make an allowance for the bull, stock footage will probably suffice. Can't expect everything I suppose.

How are the socks modeled? Can you cite references?
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Old 04-15-2010, 10:11 PM
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Qpassa Qpassa is offline
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Sorry if this have been asked before:
Will be fixed the main issue of the IL2?
The form which uses IL2 to decrease the size of the planes when they are far and the became erased before with AA on?
Also this happen with resolution, someone with 800x600 will see before the contacts than someone with a resolution of: 1920x1080-1920x1200
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Old 04-15-2010, 10:48 PM
stalkervision stalkervision is offline
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If we are german do we get to try to hide and evade are way back to the channel and our base in France?
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Old 04-15-2010, 10:51 PM
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klem klem is offline
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If the british guy land with the parachute in english field, will back to their base walking or in a bicke?

Flipping heck - can we just have the game without more daft workload added on?

Seperate button for chute opening is nice though.
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Old 04-15-2010, 10:55 PM
katdogfizzow katdogfizzow is offline
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Old 04-16-2010, 12:50 AM
AdMan AdMan is offline
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you should be able to control the pilot after he bails out. That is to say just control him running around. If you can make it back to base an RTB message would suffice, doesn't need to be detailed, just something to goof around with, It'd be great fun to see if you can survive the strafing that would ensue - and to be the strafer

Last edited by AdMan; 04-16-2010 at 12:52 AM.
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Old 04-16-2010, 01:06 AM
erco erco is offline
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I like the idea of ending the sequence with the pilot sitting down and lighting up a smoke- unless, of course, an enemy plane flys by, in which case he should shake his fist at them.

Great update!
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Old 04-16-2010, 08:00 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Novotny View Post
Must say, I've been following the recent interest in changing this flight simulator into an actual universe simulator with some interest.
I think this is a good idea - if we don't model the entire universe then navigation in nighttime bomber missions will be farcical and silly.

Oleg should model all the stars and constellations out to 40 million light years, and adjust the pilot's viewpoint based on latitude / longitude.

Anything else is a total cop-out.

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Old 04-16-2010, 08:51 AM
genbrien genbrien is offline
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Me think that when you're doing detail like that, the rest of the game should/must be well advance. Have faith people!!!!!!
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  #10  
Old 04-16-2010, 09:21 AM
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brando brando is offline
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Back in the real world - strafing aircrew who had parachuted into your territory from a crippled aircraft would have been a court-martial offence in the RAF, and probably still is.

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