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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-08-2010, 01:52 PM
Nanaki Nanaki is offline
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Quote:
If you only change activation parameter - yes that's easy. But it's not all. Script contains reactivation of portals after you bought new ms. It will work only in the system with the same portal names like in Elio. I other systems you'll get a lot of errors.
Portals do not use very complex names... always something like PORTAL_A and PORTAL_C and PORTAL_E... Doing a blanket activation of A through Z should fix that. It may cause a little slowdown and generate some internal log files, but otherwise would work perfectly. You could eliminate the internal errors by just adding checks for each portal, Something like if PORTAL_D exists, then activate PORTAL_D else null.

Also, I kept the original maintenance station behavior with what I did. Basically, all I did was add a sixth option to original Maintenance station dialogue which, upon selecting it, takes you to the Goblin Shipyards dialogue script.

Here is the code:
<DialogAnswer name="ans06">
<answer>#L_DR5_msg00</answer>
<lua_function>OnStationStartGW</lua_function>
<go_message_name />
<multi_pass>true</multi_pass>
<sound_name />
</DialogAnswer>
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  #2  
Old 04-08-2010, 03:48 PM
Goblin Wizard Goblin Wizard is offline
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hmmm...nice ideas here. Thanks a lot. This should make all script more universal.
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  #3  
Old 04-09-2010, 07:05 PM
wmaynard80 wmaynard80 is offline
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what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
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  #4  
Old 04-09-2010, 07:27 PM
Nanaki Nanaki is offline
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what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
You would have to import that mod to SW3 first, than edit the script and add all the custom motherships.
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  #5  
Old 04-10-2010, 12:01 AM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by wmaynard80 View Post
what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
Which mothership pack? Give me the link.

btw I've just imported some fighters from SW2: bastard, mataris, raven, scolm and two angorian's and angorian frigate (my favorite design) as mothership. All work except frigate that needs guns placement. It takes much time so I'll do this later.
Thanks to your suggestions Nanaki I've reworked the scripts so now no changes to the locations are needed. All stays in dockstation.script and every maintenance station has access to my shop. Existing portals are checked and activated if needed. Now only pilot hire/fire script left.
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  #6  
Old 04-10-2010, 01:08 AM
wmaynard80 wmaynard80 is offline
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http://freenet-homepage.de/allaway/s...x_english.html heres the link
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  #7  
Old 04-10-2010, 06:10 AM
Goblin Wizard Goblin Wizard is offline
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You are talking about "SW1 Motherships Mod v1" I think. Judging by the screens most of them are in my mod now (only not fully manageable). I've just made fast check and I think it will be easy to add guns to motherships in my mod by simple copy/paste (I hope turrets will fit, not flying outside hull or something). I'm going to upload new version tomorrow so it should include most of these.
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  #8  
Old 04-12-2010, 08:27 AM
Killer Killer is offline
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Hello Goblin Wizzard. I tried your MOD yesterday (not a new game, used it in my current one). May I ask what pricing do you plan for those motherships?
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  #9  
Old 04-18-2010, 01:14 PM
mk_sky mk_sky is offline
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Quote:
Originally Posted by wmaynard80 View Post
does anybody knows, what the real sw2 mod update changes and where to get it or can anyone upload it? (at filfront the update is not to have )
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  #10  
Old 04-18-2010, 03:51 PM
gabriel_braun gabriel_braun is offline
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Default real sw update

Not sure in the slightest, though tbh since (assumption) you'll be using the meshes/slot files with sw3 the coding changes would be irrelevant. In reality you only need a few files from the mod and to mess around with modding sw3 to gain the benefits here, though obviously none of the meshes in sw1/2 mods have gkgun refs in them.
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