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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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#2
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Second problem is original maintenance stations behavior. If you want to keep stations acts normally and use my shop dialog at the same time it needs some more changes. Buying firmware upgrades is still useful option. |
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#3
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Also, I kept the original maintenance station behavior with what I did. Basically, all I did was add a sixth option to original Maintenance station dialogue which, upon selecting it, takes you to the Goblin Shipyards dialogue script. Here is the code: <DialogAnswer name="ans06"> <answer>#L_DR5_msg00</answer> <lua_function>OnStationStartGW</lua_function> <go_message_name /> <multi_pass>true</multi_pass> <sound_name /> </DialogAnswer> |
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#4
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hmmm...nice ideas here. Thanks a lot. This should make all script more universal.
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#5
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what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
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#6
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#7
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btw I've just imported some fighters from SW2: bastard, mataris, raven, scolm and two angorian's and angorian frigate (my favorite design) as mothership. All work except frigate that needs guns placement. It takes much time so I'll do this later. Thanks to your suggestions Nanaki I've reworked the scripts so now no changes to the locations are needed. All stays in dockstation.script and every maintenance station has access to my shop. Existing portals are checked and activated if needed. Now only pilot hire/fire script left. |
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#8
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http://freenet-homepage.de/allaway/s...x_english.html heres the link
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#9
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Well, I hadn't been playing the mod for too long, but from what I saw, I can tell its quite nice. No bugs, no CTDs, custom motherships are cool and the pilots are cool too. I only don't like not being too buy the Lion Mk2 or Mk3 as some call it. There's only the Mk1 - the prototype you get when you rescue Ternie, and the Invincible - the admirals ship.
Oh, yeah and a suggestion. It would be nice if you could exchange control with a vacant mothership. Don't know if its possible, though. If is, it could lead to multiple mothership control. That would be awsome. (Of course there is only one mothership, but it really needs two escort ships.) |
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#10
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Good mod, the ships look nice... There are some problems I would like to note though, mainly concerning the "non-player" type ships, like Alien Dreadnought.
The ships are pilotable just fine, but some of them do not have ship launching slots. This would be fine if the mothership had its' own defences, but alas, they don't have those either. The equipment screen for these ships isn't present, displaying a somewhat canon error message where it should be. (Edit: See picture above. Also, the CTRL-SHIFT-LMB trick would be used to check enemy ships, yes? That would explain why our scans are being blocked.) Worst of all, even if a ship DOES have ship bays, attempting to launch any of them results in a CTD. Most likely because the ship wasn't designed to launch ships, so when you try to, the game gets confused. Again, great project, I couldn't script my way out of a paper bag so it's nice to see others being creative with our favorite games. Last edited by Avalon4; 08-13-2010 at 09:05 PM. |
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