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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Last edited by Goblin Wizard; 04-08-2010 at 06:46 AM. |
#2
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#3
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Second problem is original maintenance stations behavior. If you want to keep stations acts normally and use my shop dialog at the same time it needs some more changes. Buying firmware upgrades is still useful option. |
#4
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Also, I kept the original maintenance station behavior with what I did. Basically, all I did was add a sixth option to original Maintenance station dialogue which, upon selecting it, takes you to the Goblin Shipyards dialogue script. Here is the code: <DialogAnswer name="ans06"> <answer>#L_DR5_msg00</answer> <lua_function>OnStationStartGW</lua_function> <go_message_name /> <multi_pass>true</multi_pass> <sound_name /> </DialogAnswer> |
#5
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hmmm...nice ideas here. Thanks a lot. This should make all script more universal.
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#6
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what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
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#8
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btw I've just imported some fighters from SW2: bastard, mataris, raven, scolm and two angorian's and angorian frigate (my favorite design) as mothership. All work except frigate that needs guns placement. It takes much time so I'll do this later. Thanks to your suggestions Nanaki I've reworked the scripts so now no changes to the locations are needed. All stays in dockstation.script and every maintenance station has access to my shop. Existing portals are checked and activated if needed. Now only pilot hire/fire script left. |
#9
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hmmm...nice ideas here. Thanks a lot.
![]() ![]() ![]() ![]() ![]() Last edited by Doa672ug; 09-22-2013 at 12:58 AM. |
#10
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@Paradoxon
feel free to release your mod someday ![]() ![]() (of course, only release it if you want to) |
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