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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-04-2010, 03:19 PM
tsavo tsavo is offline
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Quote:
Originally Posted by Goblin Wizard View Post
How would you like to change guns? especially kinetic?
and what is droid pod?
You listed the modules and parameters but not many reasons why they are wrong.

EDIT:
Balancing motherships is hard. For example you can make fast, maneuverable ms at the cost of shield and armor (and maybe firepower) but it probably won't survive fixed close range storyline encounters. If you give ms more firepower the game will be too easy. I really don't have good ideas how to change them.
it is not about what is wrong, it is about they are all the same.

Nanaki is working on build convoys and change mothership settings.
But, if you have 4 turret slots, your fire power is all the same, and always stronger than a 3 turret ms.

So the question is why those smaller motherships want to fight with you? Because they are not only less powerful, but also slower.

The only way to make difference, is rebalance from power core, not just systems. When you have less fire power, you either have more energy to run, or thicker shield.

If we go through the Star Wolf settings, older generations are weaker in everyway, and those pilots are still fighting fearlessly, that is wrong.

The thing is, power core is not going to happen.
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  #2  
Old 04-04-2010, 03:21 PM
tsavo tsavo is offline
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well, droid a unmaned fighters, something between missile and turret
it could be an option, not something must.
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