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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#2
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my feeling
excluding the price, there are following areas to deal with: Maneuverability: --speed --turning rate -- there are some upgrades, but all according to %, which is stupid for further development Durability --shield --shield regeneration --hull --hull repair -- there are good upgrades, but lack other parameters for futehr development Fire power --Main Gun --AA(anti-attacker) turret ---accuracy/hit effect/range/rate of fire/warhead speed ---kinetic warheads need a total upgrade, but may be too big a task. --MS launched Missiles might destroy the total balance? --may be extra droid pod? There are one major area not covered: Power Generator -Power core --the total amount of energy all systems can use --what ever tech they are using, no refueling need -Charger --some extra energy reserve for emergency --If we can add Power core and Charger to Mothership, then all the systems (propelling/sheild/repair /guns/radar/auto-pilot) can be power sensitive, then u can balance everything accordingly, and build speciallized versions. --eg. laser can still be the most deadly weapon, only they eat a big part of energy. --same thing can apply to fighters --it will be a new game, so, not likely to happen Auxilary system --radar --missile defence --laser proof --auto-pilot ---speciall designed for specific mothership? --basically good as they are Last edited by tsavo; 04-04-2010 at 03:52 AM. |
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