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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-13-2010, 12:09 PM
tsavo tsavo is offline
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Quote:
Originally Posted by Nanaki View Post
I would recommend visiting the hidden stash thread and visiting some of those hidden stashes. They can net you some pretty good mothership components including a shield generator and a repair system. I also recommend purchasing the MK3 System software since that gives the greatest improvement to your mothership's defenses
agree, restarted a hard one, totally out of cash
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  #2  
Old 03-16-2010, 08:09 AM
Binesi Binesi is offline
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You know, once I start reading all these suggestions it starts sounding a lot like the X-Beyond the Frontier series. But I really don't like that game's story, weapons, items, ships, etc. Star Wolves is a much more believable and interesting universe and I like having skill trees and different characters in my team.

Unfortunately both games share the same antiquated and immersion limiting system of small self contained zones with jump gates connecting them. If I have a feature request to add it would be to use something seamless like Freelancer. I want to feel like the world is connected and alive. The difference sectors right now are like independent games running and if you leave and come back the population will even reset! Terrible. There isn't much point to freeplay as it is because the universe is totally faked and dead. So many missions just spawn ships right out the void and make no attempts at realism.

My request would be to make the world more alive and seamless and stop making a game which is a feature poor and technically inferior version of the X-Series with a better setting and story. Obviously this needs better funding, etc - but it would at least be good to see some progress between new releases instead of just a rehash of different story elements and minor changes.

Oh, and sound! Please.. it is not just graphics which make a game. I could see a massive improvement by spending more time on sound effects, ambient backgrounds, music etc. And this would be so low cost to implement. License some good sound libraries and hire a sound engineer for a bit of work. Maybe swap out the sound engine for something more advanced and realistic. Something that doesn't stutter like mad during epic battles with lots of kinetic weapons.

Last edited by Binesi; 03-16-2010 at 08:17 AM.
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  #3  
Old 03-16-2010, 08:20 AM
Binesi Binesi is offline
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- double post please delete -

Last edited by Binesi; 03-16-2010 at 09:55 PM.
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