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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-11-2010, 02:53 PM
Yvetette Yvetette is offline
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Could you, please, remove the stupid random pilot kill bug, when no bullets hit your airplane, but you get killed in the cockpit by one magic bullet. Thank you in advance.
  #2  
Old 03-13-2010, 01:36 PM
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Quote:
Originally Posted by Yvetette View Post
Could you, please, remove the stupid random pilot kill bug,
There is no random pilot kills in game as far as I know.

Quote:
when no bullets hit your airplane, but you get killed in the cockpit by one magic bullet. Thank you in advance.
One bullet in the head is more than enough for an instant kill, what do you expect, health bar which is reducing with every hit in the body?

If we do something than we will make it even harder, current model is already way too forgiving when it comes to Pilot wounds.

FC
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Old 03-13-2010, 03:44 PM
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I think this person is talking about the sniper bomber rear gunners.

I want to see a Lancaster in the sim, because with six rear-facing fast firing 0.303s that is going to be a fighter pilot killer par-excellence, way above realistic bomber defence abilities.

The Lancaster is going to utterly destroy the current model of the bomber gunner AI, it just can't continue as it is with that amount of firepower. The Fw 189 is currently the most unreasonable fighter killer, but any british heavy (Stirling, Sunderland, Lanc, Halifax) is going to make even that look anaemic.
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Old 03-13-2010, 04:01 PM
nearmiss nearmiss is offline
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AI aircraft keep attacking ground targets until they are destroyed by the flak or SET ground targets are destroyed, or they have any weapons left and still have fuel to go home.

We could sure use a switch

A switch to set AI to drop bombs, and shoot off all weapons on first pass,except guns of course.

The number of passes over ground targets could be set for 1 or 2 passes kinda thing.

When you read historical accounts the pilots preferred to drop all ordinance and rockets on first pass, because attacking ground and water targets were the extremely dangerous missions. First attacks were safest, but after that the ground guns were better focused to attackers.

In the mission builder, if you turn the guns aways from the direction of attacking aircraft in the FMB setup the guns will turn when the attack comes. By having the guns set this way it does slow do the ability of flak from destroying all the attackers on the first pass. A second pass from the same attacking direction is much more suicidal for air attackers.

Also, it would be a plus to have AI continue or return to base after they have dropped ordinance, and still have ammo in guns for additional combat.

Now, if you SET a ground attack waypoint in FMB the attacking aircraft continue their attacks until they run out of all ammunition or fuel. The attack will continue as long as SET targets are not destroyed.

This would be a nice addition for Offline mission builders.

Last edited by nearmiss; 03-13-2010 at 04:09 PM.
  #5  
Old 03-13-2010, 04:19 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by FC99 View Post
There is no random pilot kills in game as far as I know.


One bullet in the head is more than enough for an instant kill, what do you expect, health bar which is reducing with every hit in the body?

If we do something than we will make it even harder, current model is already way too forgiving when it comes to Pilot wounds.

FC
Exactly FC99. Some of you old timers may remember that Oleg posted very long ago at UBI about this and said that if he made the pilot's "DM" realistic, no one would fly the sim.
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  #6  
Old 03-13-2010, 05:45 PM
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Quote:
Originally Posted by ElAurens View Post
Exactly FC99. Some of you old timers may remember that Oleg posted very long ago at UBI about this and said that if he made the pilot's "DM" realistic, no one would fly the sim.
I don't claim to be an oldtimer on the forums. From a bomber, a fighter, head on, is a target of what? five square metres? ten square metres? Of which the pilots head is about 1/25 square metre. So when the bombers are hitting the fighters, one hit in 20? hits the pilots head, always killing him.

It's not the damage model of the pilot that's wrong (could be wrong, could be right, I don't mind it as it is), it's the frequency with which the pilot is hit which is absolutely out of order. This is not new, and not unique to IL*2, CFS1 used to have the same problem, there it was usually the engine that was hit (as is also often the case in IL*2), but the result was the same, the bombers got away too easily.

When bombers were sent unescorted by any side, in the real WW2, they were hacked down. The way it is in IL*2 and CFS1, the sensible thing would be to send bombers unescorted, they would destroy the fighter forces that opposed them.

Sorry for the rant, this has been bugging me for a long time.

Last edited by Igo kyu; 03-13-2010 at 05:49 PM.
  #7  
Old 05-02-2010, 10:54 PM
Sternjaeger
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guys, any news from Caspar? I emailed him and PMd him, but got no answer yet. Is he ok?
  #8  
Old 05-03-2010, 10:52 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Sternjaeger View Post
guys, any news from Caspar? I emailed him and PMd him, but got no answer yet. Is he ok?

Everything ok. No worries.
I'm sorry for the late respronse, but real life issues let the Re2000 and 'forum looking' stuff step back a little.
I got all (though I never get eMail notifications about new PM's ... stange).
Will answer you straight tomorrow.

Thanks!

EDIT:
Its a bit inofficial (I just didn't ask), so I hope Martin will not call for my head...
But as last week there was no update, I guess its ok:




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Last edited by EJGr.Ost_Caspar; 05-03-2010 at 10:55 PM. Reason: Its just cool to.
  #9  
Old 05-04-2010, 12:12 AM
AndyJWest AndyJWest is offline
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Erm, wotizit? I'm not that good at cockpit recognition, at least with the sometimes-obscure (to a know-nothing like me) stuff that TD seem to like producing.
  #10  
Old 05-04-2010, 12:24 AM
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Quote:
Originally Posted by F19_lacrits View Post
The other day I was browsing update info on one of my previous favorit games; BattleField 2 - Forgotten Hope mod. There was an announcement that the mod team had to pull release of a new western front map, namely "Ramelle". It was Mr. Spielburg and Hanks who objected to the use of that map with the name as they had copy writes to the whole "Ramelle"-thingy. Ok, Ramelle never existed irl, neither the town or the battle.. But hey, I wonder which Spielburg/Hanks and Co. employee who sits and playes BF2/FH2 mod and .. "Wait a sec, my boss owns the rights to all and anything related to "Saving Private Ryan" and "Ramelle".. I'm gonna tell my boss!"
You know FH2?Sgt.KAR98 here.I thought that was a joke...
Well,there a lot of other mods for BF2 and 42 that didn´t had those things but surely if they discover,the developers WILL have,but I wont say their names cause,you know,maybe they are watching us.

YT is also a large territory of copyterrorism.It ´s pretty much like Africa during the 19th century.Everybody want a (bigger) slice of the gold mine.

Back to topic,the P.108 would be a great add on.Including it´s Artigliere version.
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