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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-11-2010, 01:06 AM
Nanaki Nanaki is offline
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4. Some real trading in commodities. Should be a viable way of making money
You know, I kind of find it odd that the main character is supposed to be a trader, but he can do everything OTHER than trading, including piracy! You even get cargo from killed transports that you can sell for cash.

But try to be a trader? Not happening.

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6. Bring back the bridge crew! Didn't really make a lot of sense the mothership flying itself
I never liked the bridge bunnies from Star Wolves 3 to be honest, and FYI, you -can- assign pilots to your mothership, but there needs to be a way to get seven pilots (six flying fighters, one flying the mothership) and allow motherships to use special abilities, cause why on earth would you assign a pilot to your mothership when you can just buy software and have another fighter out there, especially since for most of the game you only have 4 pilots (you get the last two at the very end)

But, it is very easy to replace all the icons and text data of the bridge systems and replace it with human faces and human descriptions, and instead of purchasing software upgrades, you are hiring a new pilot.

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7. Being able to own some corvettes for the really heavy missions would be cool (butcher / walrus etc).
The walrus is an armed transport, FYI

The only way I see this being possible is by hiring Mercenary corvettes that follow you around. Theres only two Corvette classes too, the Cavalier, which makes an appearance in Star Wolves 1 and is never seen again, and is oddly very small, about the size of a large interceptor (it is the same size as a dragon, has 2 small guns, 4 missile racks, 2 systems, 2500 HP and 1000 Shields), and the Butcher we all know and love.

Although Star Wolves 2 had a mod that added a ton of new large ship classes like the Stone Turtle and the Cleaver. I wonder if that mod maker plans on making a similar mod for Star Wolves 3...

Quote:
8. Being able to continue playing after the end of the main storyline. Would make sense if exploration was worthwhile.
YES! It always struck me as odd that Star Wolves 2 and 3 never allowed freeplay. Oh well, it is something that is easily modded into the game.

Last edited by Nanaki; 03-11-2010 at 01:09 AM.
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