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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-08-2010, 10:49 AM
WhiteSnake WhiteSnake is offline
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Quote:
Originally Posted by Wolf_Rider View Post
the problem with the pullled drivers seems to be if a machine goes into hibernation... coming out of that state, the fans wouldn't fire up again.

Basicly they turn to slow but wen you turn a system into hibernation the fan stops, wen you power it up because the fanspeed is set so low it wont start up anymore, but if you give it a push with your finger to help it get going it spins again.
If you Boot a System Normaly everything gets a bit more power for a few seconds to get things going but not wen its been in Hibernation.

Problem is not limited to the 196.75 drivers though, check out a Forum like from EVGA.


Quote:
Originally Posted by 13th Hsqn Protos View Post
You apparently incapable of understanding even the basic parameters of game design and hardware/software architecture.
Educate yourself first and then try to debate your incorrect conclusions.

Your clearly delusional.
Think its the other way round...

Last edited by WhiteSnake; 03-08-2010 at 11:00 AM.
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  #2  
Old 03-08-2010, 11:19 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by WhiteSnake View Post
Basicly they turn to slow but wen you turn a system into hibernation the fan stops, wen you power it up because the fanspeed is set so low it wont start up anymore, but if you give it a push with your finger to help it get going it spins again.
If you Boot a System Normaly everything gets a bit more power for a few seconds to get things going but not wen its been in Hibernation.

Problem is not limited to the 196.75 drivers though, check out a Forum like from EVGA.




Think its the other way round...
Thanks for the further information

I don't run with Hibernation and I didn't really notice any difference from the previous 196.21 or earlier versions. I was running the pulled version for a few days now but haven't been running anyhting other than the desktop.
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  #3  
Old 03-08-2010, 12:45 PM
Flanker35M Flanker35M is offline
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S!

Just talked to a good friend who bought my previous nVidia 280GTX card. He was lucky, because these new drivers nVidia released nearly fried his card. He was playing Total War and wondered why the normally noisy fan was quieter under load than usually. So he shut down the game and luckily read from forums that quite a many nVidia users have fried their cards with these new WHQL drivers. All because the fan did not cool enough under load. ATI maybe has issues with games but nVidia fries the cards Or are they frying old cards on purpose so people will buy the "holier than thou, saviour of gaming industry" Fermi..I smell conspiracy! Protos, keep your posts coming. Having a blast reading them
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  #4  
Old 03-08-2010, 01:27 PM
WhiteSnake WhiteSnake is offline
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Originally Posted by Wolf_Rider View Post
Thanks for the further information

I don't run with Hibernation and I didn't really notice any difference from the previous 196.21 or earlier versions. I was running the pulled version for a few days now but haven't been running anyhting other than the desktop.
Its just some models that seem affected by it.
But i sugest you run something like HWmonitor in that record the Min/Max tempratures while your playing in the background to see if it affects your card or not, thats just a general tip from me.

Anyway my cards never gotten over 70c/160f under load, but with the 195.65 driver, 196.21 driver and 196.75 driver it already gets up to that temp from just browsing the internet.
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  #5  
Old 03-08-2010, 02:02 PM
maclean525 maclean525 is offline
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Wow what a bunch of utter nonsense in this thread.

Facts
=====
1. When you code a graphics engine you code to the DirectX or OpenGL API. You do NOT code directly to the hardware. The API's are hardware independent. The card that is in your development machine when you build the code is irrelevant. The exception to this is if you write code for PhysX which is a proprietary NVidia API.

2. NVidia OpenGL drivers are superior to ATI OpenGL drivers as of right now. ATI's OpenGL drivers have the "blocky text" bug in IL2. NVida drivers do not have this bug.

3. Both NVidia and ATI release "performance" patches for particular games to optimize them. If SoW is markedly faster on one card than the other you can expect a patch from the other manufacturer soon after.

6. SoW will NOT be OpenGL. Therefore the performance of the two manufacturers cards in SoW should be comparable to other games out right now. (directx)

7. At this point in time the new ATI graphics cards are considerably faster than NVidia's comparable offerings.

Speculation
=========
1. Initial indications are that the new NVidia GTX480 not only needs an ungodly amount of power it barely even matches the 5870 in performance and will likely be much more expensive. Performance is not even in the same ballpark as the 5970.

2. There have been no indications that SoW will use PhysX.

ATI have said they are working on the "blocky text" issue in IL2.

My Opinion
========
Since there is a workaround for the ATI blocky text issue there is no reason at all to buy an NVidia card today. The new ATI cards are faster, more efficient, and support triple-screen natively. We have to wait till the new NVidia cards come out to revisit this but as of right now, ATI is the only way to go.
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  #6  
Old 03-08-2010, 02:49 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by maclean525 View Post
Wow what a bunch of utter nonsense in this thread.

Facts
=====
1. When you code a graphics engine you code to the DirectX or OpenGL API. You do NOT code directly to the hardware. The API's are hardware independent. The card that is in your development machine when you build the code is irrelevant. The exception to this is if you write code for PhysX which is a proprietary NVidia API.

2. NVidia OpenGL drivers are superior to ATI OpenGL drivers as of right now. ATI's OpenGL drivers have the "blocky text" bug in IL2. NVida drivers do not have this bug.

3. Both NVidia and ATI release "performance" patches for particular games to optimize them. If SoW is markedly faster on one card than the other you can expect a patch from the other manufacturer soon after.

6. SoW will NOT be OpenGL. Therefore the performance of the two manufacturers cards in SoW should be comparable to other games out right now. (directx)

7. At this point in time the new ATI graphics cards are considerably faster than NVidia's comparable offerings.

Speculation
=========
1. Initial indications are that the new NVidia GTX480 not only needs an ungodly amount of power it barely even matches the 5870 in performance and will likely be much more expensive. Performance is not even in the same ballpark as the 5970.

2. There have been no indications that SoW will use PhysX.

ATI have said they are working on the "blocky text" issue in IL2.

My Opinion
========
Since there is a workaround for the ATI blocky text issue there is no reason at all to buy an NVidia card today. The new ATI cards are faster, more efficient, and support triple-screen natively. We have to wait till the new NVidia cards come out to revisit this but as of right now, ATI is the only way to go.
Good post. Especially the "SoW will NOT use OpenGL". I don't see the big difference between OpenGL and DirectX in IL-2 though so anyway, that wouldn't matter much to me, being a "non-hysterical" simmer and all.

About the Fermi, meh, it has been hyped so much the last six months now so I reckon most users will be slightly disappointed when they get it, if they compare it to a 5xxx card. Heck, I was kinda disappointed going from a 4850x2 to a 5870.... No, I wasn't.

Thanks for bringing it back to a serious level man.

~S~
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  #7  
Old 03-08-2010, 03:38 PM
gprr gprr is offline
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Hi

This quote is from here:
http://forum.1cpublishing.eu/showthr...ht=opengl+main

9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?
OpenGl - still main.


gprr
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  #8  
Old 03-08-2010, 03:41 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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That was a long time ago, OM has changed his mind since then. Please note that you are quoting a post that itself consists of quotes, Oleg has changed his mind since the original quote, and has published that since the quote was requoted, but it may be that the change of mind occurred before the requote.

Last edited by Igo kyu; 03-08-2010 at 03:46 PM.
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  #9  
Old 03-08-2010, 03:42 PM
maclean525 maclean525 is offline
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Quote:
Originally Posted by gprr View Post
Hi

This quote is from here:
http://forum.1cpublishing.eu/showthr...ht=opengl+main

9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?
OpenGl - still main.


gprr
That quote was from almost a year ago. Last week Oleg specifically told me SoW would support Directx9, 10 and 11.

http://forum.1cpublishing.eu/showpos...5&postcount=15
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  #10  
Old 03-08-2010, 03:54 PM
gprr gprr is offline
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Thanks maclean525

Found also those posts to my real relife(have 5850 and according late 470/480 leaks it would be ok to stay or upgrade to 5870)

gprr
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