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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company. |
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#1
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Ok. NP
It is possible to overlook something because I do not understand Russian. More time spent here on setting up the game more than playing games. As regards the Russian version, I found there only automatic transmission and manual. Only two and a manual does not work exactly as manual. The problem I have written last ..... I also love playing with the settings. This even able to remap G25 to me in the game worked great and small series. Thanks remapping using a special program "Xpadder" I chose to order a small number of a defined 1,2,3 switch button on the steering wheel position and rank of 1,2, which is changed to 4,5. I can setup the wheel well and I can adjust to it as needed. RNR Unfortunately, it is very bad. Firstly inappropriately deful a defined commands, bad FF etc. (perhaps here used to the different quality Hardcore simulators, so that's why it seems to me FF outstanding, inaccurate, chaotic) Ok. If you could write here would set your friends?? Last edited by pook; 12-31-2009 at 05:23 PM. |
#2
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#3
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kennyb87
Yes. I agree. Just think that RNR has the potential untapped and passed me! RNR can be damn good game and I feel that the engine is untapped capabilities. I hate games SCS. This series of games are completely free of physics and I can not play less than 5 minutes. RNR I criticize, because they feel that the RNR would go into a much better game and maybe a decent simulation. The SCS's not, so do not criticize it, because I was not worth the criticism .... It's a shame. The RNR could be much much better game:/ |
#4
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Pacejka Settings (included since 18 WoS Haulin): Code:
SiiNunit { # Level 0 pacejka_data: pacejka.lateral.default { a[0]: 0.000 a[1]: 1.2 a[2]: 1.37 a[3]: 120.0 a[4]: 1.3 a[5]: -0.08 a[6]: -0.01 } pacejka_data: pacejka.longitudinal.default { a[0]: 0.05 a[1]: 1.37 a[2]: 1.37 a[3]: 120.0 a[4]: 1.3 a[5]: -0.08 a[6]: -0.01 } } Code:
SiiNunit { chasis_data: chasis.0 { # The air resistance and the wheel rolling resistance force constant cdrag: 1.0 ccr: 50 # The frontal area of the vehicle for the resistance force computing frontal_area: 100.0 # suspension parameters for rear wheels rear_cfm: 0.0006 rear_erp: 0.7 rear_uplift:-0.1 # suspension parameters for front wheels front_cfm: 0.001 front_erp: 0.5 front_uplift: -0.15 } } Oh to get you up to the state of knowledge about SCS Games: Thats what Pacejka is! And now tell me again that SCS Games aint have physics. |
#6
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Mr luder:
Well, this is implemented modifications to the game. I thought the original game is a disaster. That if imlemented the RNR better than SCS ..... Ok. Pls. Can you send me the mode in Haulin private mail but they are spam?? I'd like to try what will change. Pls Thx. I tried all SCS series at a time when started. And not, no further modifications. And I did not enjoy the original SCS more than 5 minutes and here are more interested to ..... Ps: Works under this modification: weight, centrifugal force, the adhesion (dry, wet, snow, ice) deformation, the exact acceleration deakceleration (depending on weight, adhesion ....), physics of materials, H manual transmission, the exact effectiveness of the service brake and Jakebrake, center of gravity, thoughtful service + AI behavior .... etc??? If not, then it is a non-complex. It is not enough then. Last edited by pook; 01-01-2010 at 12:52 PM. |
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