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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company. |
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#1
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USA Trucker:
Ok. So then, he will know when you play that it does not behave as a fully manual gearbox ![]() PS: I'm in real-life trucker, so I know what I mean. Yes trucker in Europe. This is different behavior of American and European truck such as axles and stiffness, but different systems gearbox. In principle, the activities are similar. (in control). Except for minor differences. Direct engagement and synchronized. (Europe's old trucks were previously too direct engagement, so I know how it works in practice )..... |
#2
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#3
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@Pook,
I'm not going to debate something I don't have yet. Some people say G25 works great, and others don't. Some know how to program it, others don't. Of the 3 people that say it works just fine, 2 are also Real-Life Truckers, and so was I not too long ago. So, I will be able to determine this for myself. I evaluate everyones opinion, and use it as a guide for face value, good, bad, or indifferent, and then form my own opinion, when I get the game. |
#4
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Ok. NP
It is possible to overlook something because I do not understand Russian. More time spent here on setting up the game more than playing games. As regards the Russian version, I found there only automatic transmission and manual. Only two and a manual does not work exactly as manual. The problem I have written last ..... I also love playing with the settings. This even able to remap G25 to me in the game worked great and small series. Thanks remapping using a special program "Xpadder" I chose to order a small number of a defined 1,2,3 switch button on the steering wheel position and rank of 1,2, which is changed to 4,5. I can setup the wheel well and I can adjust to it as needed. RNR Unfortunately, it is very bad. Firstly inappropriately deful a defined commands, bad FF etc. (perhaps here used to the different quality Hardcore simulators, so that's why it seems to me FF outstanding, inaccurate, chaotic) Ok. If you could write here would set your friends?? Last edited by pook; 12-31-2009 at 05:23 PM. |
#5
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#6
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kennyb87
Yes. I agree. Just think that RNR has the potential untapped and passed me! RNR can be damn good game and I feel that the engine is untapped capabilities. I hate games SCS. This series of games are completely free of physics and I can not play less than 5 minutes. RNR I criticize, because they feel that the RNR would go into a much better game and maybe a decent simulation. The SCS's not, so do not criticize it, because I was not worth the criticism .... It's a shame. The RNR could be much much better game:/ |
#7
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Pacejka Settings (included since 18 WoS Haulin): Code:
SiiNunit { # Level 0 pacejka_data: pacejka.lateral.default { a[0]: 0.000 a[1]: 1.2 a[2]: 1.37 a[3]: 120.0 a[4]: 1.3 a[5]: -0.08 a[6]: -0.01 } pacejka_data: pacejka.longitudinal.default { a[0]: 0.05 a[1]: 1.37 a[2]: 1.37 a[3]: 120.0 a[4]: 1.3 a[5]: -0.08 a[6]: -0.01 } } Code:
SiiNunit { chasis_data: chasis.0 { # The air resistance and the wheel rolling resistance force constant cdrag: 1.0 ccr: 50 # The frontal area of the vehicle for the resistance force computing frontal_area: 100.0 # suspension parameters for rear wheels rear_cfm: 0.0006 rear_erp: 0.7 rear_uplift:-0.1 # suspension parameters for front wheels front_cfm: 0.001 front_erp: 0.5 front_uplift: -0.15 } } Oh to get you up to the state of knowledge about SCS Games: Thats what Pacejka is! And now tell me again that SCS Games aint have physics. |
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