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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-31-2009, 04:35 PM
Bearcat Bearcat is offline
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I don't know if this has been addressed before or not, and it is a small thing... but can we drop the m in the version number when it comes up on the splash screen? Remember that was a throwback to the days when you could run two versions of the sim.. either PF standalone or PF merged.. That is no longer the issue so can we just start calling the versions ver X.xx ... ? I know it is a small thing and I asked tghis question a while back but I cant find the reply or the post...

Last edited by Bearcat; 12-31-2009 at 04:37 PM.
  #2  
Old 01-01-2010, 03:53 PM
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Tempest123 Tempest123 is offline
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Default AI behaviour

I think the single biggest change to improve Il2 would be better AI behaviour, I was reminded of this during a recent campaign mission where my flight of 10 corsairs loaded with bombs never made it to the target (like every bombing mission) because halfway there the whole squadron decided to dogfight (turn fight) with 6 zeros, getting all shot up of course due to terrible tactics. So after the very first mission half your squadron is missing! I find this happens on nearly every campaign during the first 2 or 3 missions, you lose half your squad due to the AI automatically turn fighting with any plane it sees. I know Il2 has unmatched realism in the department of WWII aircraft modeling/flight etc., and many other areas, but where it lacks in realism is in the actual historical outcome of combats, for example P-51/P-47/Hellcats getting decimated, whereas light, turning planes such as La-7, Zero and others become super planes, all due to AI tactics, not the aircraft modeling.
I"m also tired of fighting AI with "super laser aim", super climb/speed abilities and psychic senses, the AI don't act as if their people flying planes, managing everything in the cockpit, looking around etc. Its like flying against Skynet, lol! Well, I do enjoy online flying but the single player has so much potential that is untapped due to these issues.
I know its hardly a new subject but I think with better AI the whole sim experience would be muuuch better. I know rowans BOB had very good AI and I remember that being much more fun in a dogfight. I know the AI mod has been very well received, so why not take that mod and get the developer (Cert?) involved in the next official patch instead of duplicating efforts.

Last edited by Tempest123; 01-02-2010 at 01:01 PM. Reason: More stuff....ver 2.
  #3  
Old 01-01-2010, 11:57 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Tempest123 View Post
I think the single biggest change to improve Il2 would be better AI behaviour, I was reminded of this during a recent campaign mission where my flight of 10 corsairs loaded with bombs never made it to the target (like every bombing mission) because halfway there the whole squadron decided to dogfight (turn fight) with 6 zeros, getting all shot up of course due to terrible tactics. So after the very first mission half your squadron is missing! I find this happens on nearly every campaign during the first 2 or 3 missions, you lose half your squad due to the AI automatically turn fighting with any plane it sees.
I know its hardly a new subject but I think with better AI the whole sim experience would be muuuch better. I know rowans BOB had very good AI and I remember that being much more fun in a dogfight.
This has always been one of the things that moves me away from running stock. I do a lot offline.. and I know the subject of mods is taboo here.. but the AI has been one of the biggest holes in the stock sim since it's inception.. it is good at times... but moree often than not I find my wingman flying wing to the guy shooting me down.. or warning me as I go spiraling off into the dirt with one wing. The AI mod helps.. but I sioncerely hope that an official fix can come from 1C.
  #4  
Old 01-03-2010, 04:05 PM
IceFire IceFire is offline
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I've been paying attention to the superb detailing on the G.55 and while doing so I noticed a bug in the shadow LOD.

When landing if you watch the shadow of the extended landing gear on the right side of the plane you can see that there is something weird going on with the shadow. If I could hazard a guess it's probably a incorrect rotation point. I actually thing there maybe more wrong with that side of the landing gear but it is harder to see. The detailing on the rest of the aircraft is superb... just one of those little things!
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  #5  
Old 01-03-2010, 08:58 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Hi, I hope I did`nt miss this info, if so, sorry for asking, but what I`m interested in is a info about the work of team didalos.

I have already seen the short clips on youtube, they are great!!! I realy enjoy the 4.09 patch! It was long awaited and it is much better than I expected so I`m very interested in some updates of your work!

Best regards

Martin
  #6  
Old 01-05-2010, 11:42 PM
Skoshi Tiger Skoshi Tiger is offline
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Hi just a request. For training purposes would it be posssible to let ordinance leave a smoke trail? I'm useless at anything other than skip bombing and would find it useful to help me understand whats going on with my ordinance post release.

Just an Idea.

Cheers and thanks for all the good work.
  #7  
Old 01-06-2010, 11:57 AM
kennel kennel is offline
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A Request

In the controls section we are able to bind a key for "toggle mirror" so we can turn it on or off. I am aware that mirros do effect FPS but being able to turn the mirror on & then off is "unrealistic". The plane is either equiped with a mirror or not.

Currently you can turn the mirror on to check your 6 & then switch it off so it does not effect your vision at medium to high 12 oclock.

To stop this, could you have a setting in the config file so you could either set the mirror on or off. I ask this because having a mirror helps with rear view, but has a disadvantage because it obstructs forward view on some planes & to me it makes sense if the mirror stays in position for the duration of the mission & you cant magically turn it off to free up forward views

Kennel
  #8  
Old 01-09-2010, 04:15 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Bearcat View Post
I don't know if this has been addressed before or not, and it is a small thing... but can we drop the m in the version number when it comes up on the splash screen? Remember that was a throwback to the days when you could run two versions of the sim.. either PF standalone or PF merged.. That is no longer the issue so can we just start calling the versions ver X.xx ... ? I know it is a small thing and I asked tghis question a while back but I cant find the reply or the post...
Well........... What about it?
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