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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-01-2010, 03:53 PM
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Tempest123 Tempest123 is offline
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Join Date: Dec 2009
Posts: 389
Default AI behaviour

I think the single biggest change to improve Il2 would be better AI behaviour, I was reminded of this during a recent campaign mission where my flight of 10 corsairs loaded with bombs never made it to the target (like every bombing mission) because halfway there the whole squadron decided to dogfight (turn fight) with 6 zeros, getting all shot up of course due to terrible tactics. So after the very first mission half your squadron is missing! I find this happens on nearly every campaign during the first 2 or 3 missions, you lose half your squad due to the AI automatically turn fighting with any plane it sees. I know Il2 has unmatched realism in the department of WWII aircraft modeling/flight etc., and many other areas, but where it lacks in realism is in the actual historical outcome of combats, for example P-51/P-47/Hellcats getting decimated, whereas light, turning planes such as La-7, Zero and others become super planes, all due to AI tactics, not the aircraft modeling.
I"m also tired of fighting AI with "super laser aim", super climb/speed abilities and psychic senses, the AI don't act as if their people flying planes, managing everything in the cockpit, looking around etc. Its like flying against Skynet, lol! Well, I do enjoy online flying but the single player has so much potential that is untapped due to these issues.
I know its hardly a new subject but I think with better AI the whole sim experience would be muuuch better. I know rowans BOB had very good AI and I remember that being much more fun in a dogfight. I know the AI mod has been very well received, so why not take that mod and get the developer (Cert?) involved in the next official patch instead of duplicating efforts.

Last edited by Tempest123; 01-02-2010 at 01:01 PM. Reason: More stuff....ver 2.
 


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