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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-08-2009, 08:25 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Feuerfalke View Post
Bad argument - especially in those high-speed-passes, you won't have much time looking at the objects on the ground. You won't notice if the train-engine between those trees is round or square with a look-like-round texture. You just see it's smoking and at one end of the train, so you shoot it.

But during the replay from a groundbased point of view, grounddetails becomes VERY important.
You have a point...however I might point out that the increased level of detail and the reflections/shadows will help with targeting and identification if your hardware is up to the task. I'm talking about "split second" glimpses of the targets on the ground...the mind can register an image in a split second and hold the "brains impression" of those details for a short time. We have all had the experience of looking out the cars window, as we speed down the road, and catching a "frozen moment" of someone walking down the road as we focus on them for a second...most of the outside world is blurred, but as our eyes dart around the landscape we catch short "pictures" of what is happening. Am I clear?

This detail could add to the experience...on a side note, my experience could be a "little" different then most, because I'm "far-sighted", I find that I'm frequently pointing out small details my friends missed.

Last edited by proton45; 11-08-2009 at 08:36 PM.
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