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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-08-2009, 08:26 PM
Foo'bar Foo'bar is offline
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Join Date: Oct 2007
Location: Niedersachsen, Deutschland
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Quote:
Originally Posted by Feuerfalke View Post
Bad argument - especially in those high-speed-passes, you won't have much time looking at the objects on the ground. You won't notice if the train-engine between those trees is round or square with a look-like-round texture. You just see it's smoking and at one end of the train, so you shoot it.

But during the replay from a groundbased point of view, grounddetails becomes VERY important.

No difference to what we already know from Il-2. All models we've seen the last couple of weeks so far are LOD0, the highest levels of detail a model knows. This only will be seen from very close, wich will be a very rare view from a plane's cockpit. You will still have your square-like smoking "something" at one end of a train because it's a LOD 2 or LOD3 model of an engine.

But, and that's the differnce, if you would step closer to each model in SoW, you will see much more details than before.

All will be fine
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