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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-06-2009, 06:25 PM
Skarphol Skarphol is offline
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Ok, now I'm back on whining again, but I really think a lot of people ask very many unnessesairy questions. Questions that are really hung up in details!! MINOR details!
Why don't you just wait and see, and then be amazed by the all the little things that MG has put into this game instead of trying to get Oleg to answer all of these rather unimportant things?

Well, just my two cents..
The game is going to flabergast us anyway!

Skarphol
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  #2  
Old 11-06-2009, 06:31 PM
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Flyby Flyby is offline
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Default just think...

PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
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  #3  
Old 11-06-2009, 06:49 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Flyby View Post
PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
Well, Oleg posted before that he plans SoW to be an engine for the next decade. He possibly already has a neural implant interface integrated
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  #4  
Old 11-06-2009, 07:23 PM
AFJ_rsm AFJ_rsm is offline
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Hi Oleg, hope you get well soon (or whoever in your family is ill).



I only have a small question based on the water transparency.

I know its WIP, but still thought I'd ask:


The part of the boat that is underwater, and that we can see through the water, seems not to be affected by refraction. I know it's nit picking but I think it takes away from the overall realism of the image.

Are you planning on adding refraction to light passing through transparent materials?


Thanks! And again, I know it's nit picking, and if it doesn't make it in the final it wouldn't change my mind about getting and enjoying this game!
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  #5  
Old 11-06-2009, 07:42 PM
Kurfürst Kurfürst is offline
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One small question regarding last update about a minor detail.

Bf 109E had mechanical landing gear position indicators sticking out of the top of the wing skin when undercarriage was lowered (similiar to those seen on Il-2 Sturmovik aircraft). Hopefully this detail will be present..? Would be cool.

Can provide photographic reference if needed.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #6  
Old 11-06-2009, 08:13 PM
BigC208 BigC208 is offline
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Someone was asking about instrument needle shadows.... I've been flying for about 30 years now and I have never noticed this before. Something to watch out for on my next flight.

If the object details are going to get any better it's going to look spooky without a lot of people moving about and doing their thing.

I have MS Ship simulator and these ships look as good or better. Can,t wait to "interact" with those vessels.

December of 2010 is going to be expensive. Keep the updates coming Oleg.
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  #7  
Old 11-09-2009, 11:28 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by AFJ_rsm View Post
Hi Oleg, hope you get well soon (or whoever in your family is ill).


The part of the boat that is underwater, and that we can see through the water, seems not to be affected by refraction. I know it's nit picking but I think it takes away from the overall realism of the image.

Are you planning on adding refraction to light passing through transparent materials?

Can't answer now. Maybe yes, maybe in future. There are different reasons to make it and to do not make. All such effects eat some time too much resources of computation. But our goal at first to get the realistic picture in air and what is really visible from air on the ground. There must be compromises becasue at first it is flight sim, and then - all other is secondary.

Even when I tell that AAA is controlable... this is not only for gameplay... this is for these that can't fly, but would try... and at least will be satisfied playing online for the AAA.

Last edited by Oleg Maddox; 11-09-2009 at 11:31 AM.
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  #8  
Old 11-07-2009, 12:27 AM
imaca imaca is offline
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Smile New PC time Soon

Quote:
Originally Posted by Flyby View Post
PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
At last, a reason to go multi-core.
I work as an engineer using 3D CAD. Sadly Solidworks does not really take advantage of multi core CPUs (except for a few functions). My latest work PC is only dual core, I spend a lot of time watching the CPUs maxed out at only 50%.
If AMD and Intel had any sense they would be pumping money into projects like this.
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  #9  
Old 11-07-2009, 12:31 AM
MorgothNL MorgothNL is offline
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jeez, what is the average computer according to you guys . 90% of the players will have to buy a new one I think... inlcuding me .
If you can hold up the release untill 2015, I will have the money for a computer
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  #10  
Old 11-07-2009, 01:09 AM
Necrobaron Necrobaron is offline
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Well I've got an Intel i7 but I'm not at all convinced my rig will be enough! The game looks like it'll be stunning!

I'm wondering about modelling ship crew members because if you strafe those guys there's bound to be a gory mess unless they just disappear, which would be a bit unrealistic. I do seem to recall Oleg mentioning that flocks of gulls would not produce blood splatter when hit, so it would stand to reason that people wouldn't be treated any differently.

Personally, I wouldn't mind seeing "blood n' guts" depicted as long as it was done in a realistic way...
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Last edited by Necrobaron; 04-26-2011 at 08:23 AM.
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