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Originally Posted by DoraNine
I could not agree more with your analysis. All the true BNZ planes have been neutered, so no one wants to fly them anymore. Its gotten to the point where they could've just named the game "Hurricane II: BOP", or "La-5: BOP". Like I've said in other posts -- I like all warplanes, irregardless of nationality, but the discrepancies in performance lead to British and Russian plane overpopulation online. Lets just say I get a little frustrated when I can't outclimb a Hurricane II in my 109G6 -- or even in an F series.
The other thing is weapons convergence. There isn't any in this game -- period. I can hit and receive hits from 2000ft away -- and I'm fairly certain that a setting of 700 yards was not an option -- unless you're equipped with sidewinders, like this one guy I fought the other night who was flying a I-153  . This game teaches good "video game" gunnery -- and the popular tactic seems to be plinking a guy from 2000 ft away just enough to slow him down so that you can get in closer for a kill. There's obviously no factor for munitions weight either. I can lob a 30mm shell and it will go on a straight trajectory until it leaves the confines of the play area. If your convergence is set to the standard setting (200 - 300 yards for most) -- then there is no way you are going to hit anything beyond 1000 ft. -- ESPECIALLY, if your weapons are wing mounted -- like the Hurricane and the Spit. In these planes, your rounds will cross paths long, long, before reaching anything out to 700 yards. Atleast all the planes are treated the same with this.
Other than these discrepancies -- I really like the game alot. I know it will never be perfect -- and I'm just glad someone took on the challenge of putting it on a console.
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Completely agree with your post. To be sure: I also like BOP for what it offers now and more importantly the potential it still has, to actually being a simulator on console. I had hopes when I bought BOP that I, as a simulator fan, would have found in BOP a flight simulator game that I could have been playing for years on "Simulator mode", that is until the sequel came out.
It seems that: "Arcade mode" was probably intended for the Hawx/COD audience, "Realistic mode" for a little bit more serious and demanding audience and "Simulator mode" for the serious PC flight simulator fan. If this is all so, than BOP "Simulator mode" does not live up to what it COULD be. There are so many clearly and glaringly historically incorrect things which simply cannot be overlooked by a sim fan. The aircraft performance should at least "feel" authentic in "Simulator mode' and the armament load out, impact and hit probability, top speeds and especially manoeuvrability should also conform within reasonable bounds to real life. But this it does not. For example: all 1940 Spitfires being historically incorrect equipped with 20 mm cannon and all 1940 Hurricanes historically incorrect equipped with twelve 12.7 mm (.50) machine guns? And if this is all on account of error or time shortage there might still be a way to correct it. If it is all a result of intentional design, it will stay the way it is and that means that simulator fans will move on. In a way it all seems to depend on the audience the developer and publisher are targetting for.