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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-16-2012, 08:32 PM
Fatt_Shade Fatt_Shade is offline
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@dbgager
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You no loss people are what ruined the game to begin with. If you guys where not insisting that you cannot play with out losses...the game could be made harder.
You my friend just went full retard. No loss impossible game is hardest way to play, and you say without it game could get harder. Pls elaborate your thought train, because you make no sense at all.
How can something be improved without testing it`s limits, and that is no loss plays are about testing what crazy things you can do. Which in other hand caused devs to make WotN harder in gameplay with so many limitations and battles that you have to lose units in.
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  #2  
Old 11-16-2012, 08:43 PM
Xargon Xargon is offline
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Did the devs say that they are reacting to no-loss people? Why does everyone assume they care about it at all? They probably got some feedback about general perception of difficulty (presumably from the Russian forum) and reacted to that, is the no-loss crowd very vocal there?

Personally, I find both sides annoying: the people who insist that you have to be able to do a no-loss run and the people who like to tell the no-loss people that their efforts are stupid.
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Old 11-16-2012, 08:46 PM
ckdamascus ckdamascus is offline
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Originally Posted by Xargon View Post
Did the devs say that they are reacting to no-loss people? Why does everyone assume they care about it at all? They probably got some feedback about general perception of difficulty (presumably from the Russian forum) and reacted to that, is the no-loss crowd very vocal there?

Personally, I find both sides annoying: the people who insist that you have to be able to do a no-loss run and the people who like to tell the no-loss people that their efforts are stupid.
[shrugs] I'm a pragmatist. I only did no loss because it was inherently necessary in Armored Princess.

It isn't quite that necessary now though but I still prefer doing it, but I'm not going to mind THAT much if I lose a few troops to bosses.
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Old 11-16-2012, 09:21 PM
Razorflame Razorflame is offline
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Originally Posted by Xargon View Post
Did the devs say that they are reacting to no-loss people? Why does everyone assume they care about it at all? They probably got some feedback about general perception of difficulty (presumably from the Russian forum) and reacted to that, is the no-loss crowd very vocal there?

Personally, I find both sides annoying: the people who insist that you have to be able to do a no-loss run and the people who like to tell the no-loss people that their efforts are stupid.
I bet you do watch the forums all the time and peak in on the information that experts post here to HELP you make your game easier

for without the walktroughs and stuff posted here by certain people
I bet you wouldn't even think of a no-loss
The no loss concept came from people bragging on the forums since who would be the best

hence forth the no loss fastest run was born on TL and later in AP
Those people made things interesting to see how fast or how easy u could finish the game
i bet half the things you know, you wouldn't even find out on yourself it because other people done it already and posted it here

so no i think u are certainly whining about the people who say no loss is stupid
because the no loss people only post information or go in with people who say it;s stupid or how it can be done
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Old 11-17-2012, 06:42 AM
tiberiu tiberiu is offline
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Originally Posted by Razorflame View Post
LOL

It's mostly the NO-lossers that are complaining lol

your argument is really laughing my ass off hahah

it's because the NO lossers that the game got more challenging to begin with so show some respect
The game was never challanging. KBAP/CW for example is a joke, if left unedited.
TL a bit more challanging because of no medals but still very easy game.

WotN the only challanging thing in the game is Boss Spider. And he can be beaten with trolls with so much ease that almost turns off the challange.

Keep dreaming. But yes, his argument is poor. It's not players fault, it's developers fault for not being able to do some proper balancing and maybe to do some proper difficulty levels for a game.
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