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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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@dbgager
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How can something be improved without testing it`s limits, and that is no loss plays are about testing what crazy things you can do. Which in other hand caused devs to make WotN harder in gameplay with so many limitations and battles that you have to lose units in. |
#2
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Did the devs say that they are reacting to no-loss people? Why does everyone assume they care about it at all? They probably got some feedback about general perception of difficulty (presumably from the Russian forum) and reacted to that, is the no-loss crowd very vocal there?
Personally, I find both sides annoying: the people who insist that you have to be able to do a no-loss run and the people who like to tell the no-loss people that their efforts are stupid. |
#3
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It isn't quite that necessary now though but I still prefer doing it, but I'm not going to mind THAT much if I lose a few troops to bosses. |
#4
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for without the walktroughs and stuff posted here by certain people I bet you wouldn't even think of a no-loss The no loss concept came from people bragging on the forums since who would be the best hence forth the no loss fastest run was born on TL and later in AP Those people made things interesting to see how fast or how easy u could finish the game i bet half the things you know, you wouldn't even find out on yourself it because other people done it already and posted it here so no i think u are certainly whining about the people who say no loss is stupid because the no loss people only post information or go in with people who say it;s stupid or how it can be done |
#5
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TL a bit more challanging because of no medals but still very easy game. WotN the only challanging thing in the game is Boss Spider. And he can be beaten with trolls with so much ease that almost turns off the challange. Keep dreaming. But yes, his argument is poor. It's not players fault, it's developers fault for not being able to do some proper balancing and maybe to do some proper difficulty levels for a game. |
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