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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-12-2012, 10:16 AM
blacklegionary blacklegionary is offline
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I think the no-loss concept exist back in the days of the TL. But I didnt care about it until AP with the medal which increase leadership for no loss, and money in AP/CW were very tight, I must minimize loss to save some money for items.

It seems the developer design the game against no-loss. There is plenty of money, enemy heroes spam AOE with secondary effect just to make you take some loss
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  #2  
Old 11-12-2012, 10:28 AM
tiberiu tiberiu is offline
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Quote:
Originally Posted by blacklegionary View Post
money in AP/CW were very tight
Really? How, man? I used to get literally milions of gold on impossible by the end of the game. I don't remember ever struggling with gold.

Quote:
It seems the developer design the game against no-loss.
If that's the case, they sure made a very poor job. Even the spider can be no loss, and he is the hardest fight in the game.
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  #3  
Old 11-12-2012, 03:01 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by gunnyhighway View Post
First playthrough was easy enough on impossible. So trying to get out of the mindset of no loss and just enjoy the game.

And now that I can take losses this game feels like a 2 year old could play it. I kept checking over and over to make sure I was on impossible because it just felt so wierd how fast the game went and how easy it seemed.

I want more then anything to just enjoy the game while allowing losses but I mentally just can't twist my mind around it. At least there was a slight challenge to no loss.

Anyone have any mods to increase game to super impossible?
Another way is to just artifically impose restrictions on yourself regarding skill usage or unit usage.

Or, to find a way to speed run through the game (map the optimal path).

Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
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  #4  
Old 11-12-2012, 03:21 PM
zjazd18 zjazd18 is offline
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After first island i thought this game will be really super challenging but i hardly can finish it atm, due to it being super easy mode, im playing 3-4 fights/ day to not get bored.
What would be cool is challenge mode, very limited resources - u work with what u get, story mode for this could be nonexistent aslong as fights are awesome. Boss fights should implement WAY more mechanics, i mean there is plenty to do here. Boss could have diffrent resistances that switch per round, or healr itself if u dont do certain type of dmg, counterattack in even rounds and cast magic in uneven rounds, spawn diffrent type of adds, that lets say 1of3 heals u on attack, other 2 apply diffrent debuff, terrain exploding if u stay in one place for 3 , other forms of terrain alternations, like blocking off melee units, mechanics with shields that have diffrent effects if u burst them they explode or heal boss so u haev to stop doing dmg in this round. THere are unlimited ideas for awesome boss fights with complex mechanics. In this challenge mode you would have to fight with fixed spells/units to certain degree, and they would change every 10 battles or smth like that. You would have to make decision if u want to get more troops or upgrade skills, runes would come from gold mostly, items and spells also increased in price so every upgrade should be well thought out decision. Well i would love smth like challenge mode in this game.
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  #5  
Old 11-12-2012, 04:13 PM
Nevar Nevar is offline
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Quote:
Originally Posted by ckdamascus View Post
Another way is to just artifically impose restrictions on yourself regarding skill usage or unit usage.

Or, to find a way to speed run through the game (map the optimal path).

Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
I agree with this. I've always wanted someone to finish the game with just Peasants.
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  #6  
Old 11-12-2012, 07:00 PM
gunnyhighway gunnyhighway is offline
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Quote:
Originally Posted by ckdamascus View Post
Another way is to just artifically impose restrictions on yourself regarding skill usage or unit usage.

Or, to find a way to speed run through the game (map the optimal path).

Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
I agree with restrictions but restricting time in a game is most def. not the way for me. The fact that their point system at end is based off of time just baffles me. WTF wants to rush through a game they paid for and get it over fast? I wont get started on this since i already made a post on it.

But I agree we could make restrictions to other parts of the game.
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  #7  
Old 11-12-2012, 07:27 PM
Fatt_Shade Fatt_Shade is offline
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@ckdamascus
Quote:
Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
But in AP/CW any1 could make interesting runs because you could kite around and decide : OK now i only use archer units (for 100% crit play) , or i use only stack of black dragons and see how far i can get . . . Here there is no kiting, and by time you get to peasants/black dragons or any other unit picks almost half game is already done. Why would then players chose to go some particular run after all that time.

@gunnyhighway
Quote:
I agree with restrictions but restricting time in a game is most def. not the way for me. The fact that their point system at end is based off of time just baffles me. WTF wants to rush through a game they paid for and get it over fast? I wont get started on this since i already made a post on it.
Here is one problem i wonder about for long time. Why make so limiting end game score in game with so much choices ? Time (in DAYS) , hero lvl and quests finished , WTF why not calculate time in hours passed not round it in whole days , no regard to rage lvl`s , or to amount of dmg dealt with units/rage/spells (warrior get bonus in score for more dmg with rage , paladin for dmg by units , mage for dmg by spells or something). This version of end game score is to simplified and constricted for game of this randomness.
End screen shows bunch of different information, and take in consideration for score only 3. And this is kept since theLegend, very bad politics.
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  #8  
Old 11-13-2012, 08:55 PM
torquemada torquemada is offline
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I just restarted my hard viking game because it was way too easy. Both the Pirate islands were ridiculously easy, armies were either very easy or easy, same for the elven island, thats 3 islands that offered no challenge what so ever. My Evil beholders were critting for 16k, at the start of each battle I crippled the enemy by casting Gudida's rage and Lord of the north on every enemy unit. Playing soothsayer now in impossible, haven't lost a fight yet but a bit more challenging, at least the first island was.

Last edited by torquemada; 11-13-2012 at 09:01 PM.
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  #9  
Old 11-16-2012, 06:32 PM
dbgager dbgager is offline
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You no loss people are what ruined the game to begin with. If you guys where not insisting that you cannot play with out losses...the game could be made harder.
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  #10  
Old 11-16-2012, 06:39 PM
Razorflame Razorflame is offline
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LOL

It's mostly the NO-lossers that are complaining lol

your argument is really laughing my ass off hahah

it's because the NO lossers that the game got more challenging to begin with so show some respect
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