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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I think the no-loss concept exist back in the days of the TL. But I didnt care about it until AP with the medal which increase leadership for no loss, and money in AP/CW were very tight, I must minimize loss to save some money for items.
It seems the developer design the game against no-loss. There is plenty of money, enemy heroes spam AOE with secondary effect just to make you take some loss |
#2
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Really? How, man? I used to get literally milions of gold on impossible by the end of the game. I don't remember ever struggling with gold.
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#3
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Or, to find a way to speed run through the game (map the optimal path). Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges. |
#4
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After first island i thought this game will be really super challenging but i hardly can finish it atm, due to it being super easy mode, im playing 3-4 fights/ day to not get bored.
What would be cool is challenge mode, very limited resources - u work with what u get, story mode for this could be nonexistent aslong as fights are awesome. Boss fights should implement WAY more mechanics, i mean there is plenty to do here. Boss could have diffrent resistances that switch per round, or healr itself if u dont do certain type of dmg, counterattack in even rounds and cast magic in uneven rounds, spawn diffrent type of adds, that lets say 1of3 heals u on attack, other 2 apply diffrent debuff, terrain exploding if u stay in one place for 3 , other forms of terrain alternations, like blocking off melee units, mechanics with shields that have diffrent effects if u burst them they explode or heal boss so u haev to stop doing dmg in this round. THere are unlimited ideas for awesome boss fights with complex mechanics. In this challenge mode you would have to fight with fixed spells/units to certain degree, and they would change every 10 battles or smth like that. You would have to make decision if u want to get more troops or upgrade skills, runes would come from gold mostly, items and spells also increased in price so every upgrade should be well thought out decision. Well i would love smth like challenge mode in this game. |
#5
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#6
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But I agree we could make restrictions to other parts of the game. |
#7
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@ckdamascus
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@gunnyhighway Quote:
End screen shows bunch of different information, and take in consideration for score only 3. And this is kept since theLegend, very bad politics. |
#8
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I just restarted my hard viking game because it was way too easy. Both the Pirate islands were ridiculously easy, armies were either very easy or easy, same for the elven island, thats 3 islands that offered no challenge what so ever. My Evil beholders were critting for 16k, at the start of each battle I crippled the enemy by casting Gudida's rage and Lord of the north on every enemy unit. Playing soothsayer now in impossible, haven't lost a fight yet but a bit more challenging, at least the first island was.
Last edited by torquemada; 11-13-2012 at 09:01 PM. |
#9
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You no loss people are what ruined the game to begin with. If you guys where not insisting that you cannot play with out losses...the game could be made harder.
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#10
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LOL
It's mostly the NO-lossers that are complaining lol your argument is really laughing my ass off hahah it's because the NO lossers that the game got more challenging to begin with so show some respect |
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