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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 04-25-2009, 10:53 AM
Vilk Vilk is offline
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Quote:
Originally Posted by Kelteel View Post
Hey Vilk

Thanks for your reply. I had thought of Griffins for first strike but went for Horseman because of the 130 HPs they have. I am level 8 and have seen very few items of value including Spells at every place I stop and they don't ever restock their inventory(or change it). I have 140,000+ gold and have spent an additional bunch of gold trying units that are pests for fodder and do some damage. Simply no good equipment in any of the first four areas except for a shield and a sword I upgraded to a Runic Sword also a Snake(?) ring.

Knights do better on a retalitory strike but I must have missed the 'training up the skill' part. I will have to go check.


Kel . ..... .
Yes the best choice depends a lot of the random you get. In my previous (paused) game I didn't get much griffins and no horsemen so soon in the game and in fact even much later I get only few. In my current I get a nice pack of Griffins very soon but again no horsemen that soon but a horde after solving for the king the problem with dwarves.

With this horde I used them for a nice number of fights, in fact with griffins, both was troops with reserve slot. Throwing them both in the battle and when possible to enemy long range was quite efficient. I couldn't use knights in a same way.

But in all few games I started I used an interesting alternative quite a lot, it's using ghosts and cursed ghosts to the battle, with the zombie wife it's a quite nice combination, one or both get a reserve slot. That limit you troops choice until you learn the skill that cancel morale penalty with undead but with neutral and undead you still get a nice range of choice during a long beginning.
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