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  #841  
Old 02-23-2013, 11:58 PM
Pursuivant Pursuivant is offline
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Originally Posted by majorfailure View Post
Maybe it would be easier to give the AI pilots "traits of character". Say gunnery skill, flying skill, tactical skill, leadership skill - and agressiveness (agressive/average/timid) ( and others?). Then have them graded in bad, mediocre, average, good, exceptional. The "average" ace would simply be good at everything- but there should be a few that are only average in one or two traits -and a few that are exceptional. The "average" novice should be mediocre - but there should be a few born leaders, marksmen, flyers among them -and have maybe good gunnery skills.
I'd also add Health and Situational Awareness to the mix.

Health determines ability to handle injury and G-stresses.

Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

Even better, have a way of letting players choose these traits for AI pilots in the FMB.
  #842  
Old 02-24-2013, 08:52 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by shelby View Post
here it is
see the oscar how is responding when is on target
See also the hurricane how is responding when is on target
Is it normal?
Firstly... from the edgy movements, that the planes do, I believe, that you made a NTRK via recording while playing a TRK. If so, it doesn't help. Make a fresh NTRK while playing! Further on, I see no problem in what happens there.

Can I have the mission, so I can test it myself?
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  #843  
Old 02-24-2013, 10:56 AM
shelby shelby is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Can I have the mission, so I can test it myself?
It's the IJA campaign
And i recorded the video while i am playing the mission

Last edited by shelby; 02-24-2013 at 10:59 AM.
  #844  
Old 02-24-2013, 12:31 PM
Derda508 Derda508 is offline
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Quote:
Originally Posted by Pursuivant View Post
I'd also add Health and Situational Awareness to the mix.

Health determines ability to handle injury and G-stresses.

Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.

Even better, have a way of letting players choose these traits for AI pilots in the FMB.
Don´t forget the occasional hangover
  #845  
Old 02-24-2013, 01:15 PM
majorfailure majorfailure is offline
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Originally Posted by shelby View Post
It's the IJA campaign
And i recorded the video while i am playing the mission
I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?

Quote:
Originally Posted by Pursuivant View Post
I'd also add Health and Situational Awareness to the mix.
Health determines ability to handle injury and G-stresses.
Situational Awareness determines spotting distances and likelihood of losing sight of an enemy when he ducks out of sight.
SA, yes.
Health - I don't know. I'd think that most pilots were fit. And it would not make much of a difference if Average Joe or Superfit Bob would be hit by gunfire, they'd both be severly incapacitated. And if the AI can endure G-stress for 3:30 or 4:00 - not worth the effort of having to programm it. And as long as the player can endure it indefinitley its plain unfair to limit the AI.

Morale on the other hand could be more useful -at least for campaigns. Use general numbers for airforce and theatre, add losses/victories of unit and other units in the area over the last few missions, progress of war in general, some pschological affinity, differnt reactions depending on personality type(some pilots seeing their comrades killed will lash out, acting agressive to suicidal, others will lose the will to fight).
  #846  
Old 02-24-2013, 03:20 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by shelby View Post
It's the IJA campaign
And i recorded the video while i am playing the mission
So how did you fly, fight and pan around at the same time? Is it autopilot on the Ki-43?
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  #847  
Old 02-24-2013, 04:31 PM
shelby shelby is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Is it autopilot on the Ki-43?
Yeap that is i am talking about AI because the same thing does happen to the other oscars when fight hurricanes or buffalos so i put autopilot to the oscar to show the problem and i see it to often to the other types i mentioned early

Quote:
Originally Posted by majorfailure View Post
I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?
the problem is the rolling when the oscar is on target. Too much rolling for real pilot and it doesn't stay on target

Last edited by shelby; 02-24-2013 at 04:37 PM.
  #848  
Old 02-24-2013, 05:31 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by majorfailure View Post
I've viewed your track twice now. Can't see anything odd. But I'm not quite sure what I should look for.

Please describe the problem so we all can understand it. At best provide a track, and tell the exact time at which to look for what.

On a hunch: Is the AI doing odd things novice (or maybe even average?).
Does he pull slightly up to increase his AoA, till he stalls one wing, then rides the stall - spinning mainly in the yaw axis, massivly slowing down - till he is behind you, then willfully exits the stall and starts shooting at you?
What I wondered, was the behaviour of the Oscar, a better turner than the Hurry, that was about to work out a good firing solutuion and just before this, turning away with no signs of previous stall that might force this move. Then instead of low yo-yoing out of this unfrorced adverse roll into another good solution window, turning further on a similliar turning path. I thought the Hurry was dogfood allready and due to stupid behaviour of the ace(?) Oscar, won at the end.

And the Oscar goes to....
Eat Mud
  #849  
Old 02-24-2013, 05:41 PM
SPAD-1949 SPAD-1949 is offline
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Default Trk - ntrk

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Firstly... from the edgy movements, that the planes do, I believe, that you made a NTRK via recording while playing a TRK. If so, it doesn't help. Make a fresh NTRK while playing! Further on, I see no problem in what happens there.
Is there still a possibility for TRK recording?
I assigned the print key to start and stop recordings and they turn out to be NTRK files.
The old bug, that you dont record heavy damage on 109 F Models still remains.

It would be great to have a smaller viewer for this executable from explorer and not need to start the game just for fast lurking through your tracks.
  #850  
Old 02-26-2013, 08:33 AM
Fighterace Fighterace is offline
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Will the P-40 make it too 4.12 patch or will it be included in the "fix" patch later on?
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