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#1
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I guess that presition in nigth bombing, was very poor. I imagine myself trying to hit accurately a target in night enviroment ( a realistic one) and it seems very dificult to achieve in this conditions, if the target wouldn t be a big area. so, we need a big target object, that could resist some impacts. IIRC HFSX has something like it. By the way could you post a link to mods that reproduce radar please? Quote:
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Bombing smurfs since a long time ago... Last edited by ECV56_Guevara; 01-21-2013 at 09:05 PM. |
#2
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I wonder if it might not be possible to automatically place haze over cities in certain weather conditions as part of the city plate or cloud mapping. Long-lasting, spreading fires would be the biggest FPS killer. You'd have to make them very simple in appearance, with no actual sprites, to keep them from killing the game. At long distances, it would make a lot of sense to just make a big fire a 2-dimensional "sheet" which alternates between two different levels of transparency or two different color patterns to get the flickering effect. Like at 2:37 here: |
#3
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One more time 1. The appropriate page of the bombsight table (corresponding to altitude and IAS/TAS) when looking in the bombsight shown somewhere in the corner of the "eyepiece" view/ 2. The map which allows reading of the target elevation easily (not as if you are dead drunk). 3. Maybe, if there is some possibility - a few buttons which will allow releasing the ordnance from the specific hardpoints. There is a plenty of space in the navigator's bombsight view, around the eyepiece. No need to be stuck to button controls only. One aferthought. Maybe TD could put aside a special button for releasing the marker bombs in the "eyepiece view". And hard-code the marker bombs - nor in the way as ordinary bombs are coded, rather as the object which has a ballistics of say 250 kg bomb which appears right below the plane, causes no damage, but produces just the flash and a short-lived smoke cloud. Last edited by =FPS=Salsero; 01-22-2013 at 10:01 AM. |
#4
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FMB
I'd like to see indicators of altitude above terrain during transparent stationary runways placement. It's not so easy to understand if all the stationary runway parts are at terrain level or above it.
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#5
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Here I was going to collect my 'pieces of Zero' for my collection, and i get tripped by an ant.
![]() Would it be possible to smooth off the transition between land planes (geography sense) Track from V4.11.1m
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#6
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I didn t understand the point 3 salsero, sorry, not english speaker. It ss like a preset releasing point? Quote:
If this is doable, a TI bomb could be tracked by the eventlog and even give points to the pilot for a hit. BTW I realize that a lot of people like the day/night level bombing, that also allows nigth figthing. Hope 4.13 brings more of these. I know, I know I m asking too much, but as we say around here, dreaming is free!!!!
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Bombing smurfs since a long time ago... |
#7
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G-55 cockpit! Any chance to see it?
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#8
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My guess is that we won't see any more new cockpits for 4.12.
But, for future patches, there's no reason why the G.55 shouldn't be flyable. One of TD's goals is to make more of the planes flyable without resorting to mods and there's plenty of documentation for the G.55's cockpit (including at least one surviving airplane!). |
#9
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Point 3. Suppose you are flying a TB-3 carrying 4*FAB-500 and 20*FAB-100. Now you have no choice but to release 500 kg bombs first and then 100 kg. I do doubt that it was not possible to vary - say, to release 2*100 to hit the minor target or to check the aim, then 500s, then remaining 100 kgs. Last edited by =FPS=Salsero; 01-26-2013 at 06:49 AM. |
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