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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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![]() Quote:
Strategy - Definition - A strategy is a plan of action designed to achieve a specific goal. Strategy is all about gaining (or being prepared to gain) a position of advantage over adversaries or best EXPLOITING emerging possibilities. As there is always an element of uncertainty about the future, strategy is more about a set of options ("strategic choices") than a fixed plan. It derives from the Greek "στρατηγία" (strategia), "office of general, command, generalship".[1] And telling me what the game designers wanted when they created that spell is pure speculation. For all you know the developer had a hard time with the boss and came up with that strategy himself and said "wow this is a great idea" how do I know this? I can speculate too :] Again I am over this conversation. Having this argument is like trying to speak to a liberal without punching him in the face. Last edited by gunnyhighway; 11-12-2012 at 09:22 PM. |
#2
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yo, so i know who i'm talking to, are you or were you a marine? and infantry? just curious, not arguing. Yeah man play how you want! i think most people would agree that balance is key in a good game, just the right difficulty level options! however, i think this game has fluctuating balances, like in the beginning it's kinda hard, for soothsayer it might be harder, if you use certain troops and stuff, the game can be very little challenge, etc. Personally, to me it's bad game design, i think most people enjoy a constant and fluid difficulty level with maybe a few spikes in between. I don't use rune mages for example, nor artificer cuz it takes the fun out for me and i bet most people without even knowing it have less fun too that way. I know what you mean by strategy and what not but since you're not a loser in arguments like tiberiu, i'll give you my opinion: if you want good strategy, play the game harder, that's why you're on impossible and you wanted a challenge, so that means try soothsayer, no rune mages, artificer, scrolls, etc. and there you will need to use better strategy if you want a challenge. Is this good in a game? no! it's because it was not well designed, you shouldn't have to gimp your character for challenge, in a good balanced game, you can min-max and still be challenged without it being impossible.
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#3
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HMM 261 got out 2002
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#4
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alright bro, well it's good to talk to a brother, alpha 1/4 raiders. out 2004, who knows maybe i went in your helo at one point! hope you get the desired difficulty man.
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