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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-30-2012, 06:23 AM
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ZaltysZ ZaltysZ is offline
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Originally Posted by Mysticpuma View Post
Regarding the legacy I refer to...here's a short clip to show how nothing has changed since the 'old' 1946 days:

Object density and performance have linear relation. Drawing distance and performance have cubic relation. Doubling drawing distance requires not 2 times more, but 4 times more computing power. This means that drawing distance will always be a pain, unless you want to sacrifice much density and complexity of objects. Other games simply add fog outside of the bubble, so objects don't pop up, but appear out of fog instead. Cosmetically it looks nicer, but you simply loose ability to have different drawing distances for different objects. I would personally choose to live with popups, than with fog, which masks rivers, hills at distance and make navigation uncomfortable.
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Old 10-30-2012, 08:43 AM
Stublerone Stublerone is offline
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Drawing distances are not always noticable in other games as they have not that viewing range and tnhey use crappy effects to minimze the problem.

Second topic is, that it is a streaming engine. It not only depends what you set in the config or not only on the power of your cpu and gpu. It depends on vram, ram and also very much on your drives. Using a ssd will improve streaming. You can alsi see that in other large scaled games like arma 2.. And there you normally have server sided restricted view distances of about 4km. So clod is using perhaps 20km? (not sure) to have it all in place without popping up, you will need a new generation of computers with a whole bunch of new connections, buses, etc. The workload is big and as long as computers are still depending on approaches from consiles, this revolution will not happen alone.

It is simply stuck technically to create games with streaming engines, big textures and high viewing range. The current pc is not capable to sort out that priblems. Not an opinion, but a fact that everyone knows, who is going a bit deeper into the technical side. It is not always bad programming, but it is also a technical hurdle, that prevents streaming engines to be totally running sufficiently in detail.

Last edited by Stublerone; 10-30-2012 at 08:54 AM.
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Old 10-30-2012, 09:05 AM
tintifaxl tintifaxl is offline
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Originally Posted by Stublerone View Post
... The current pc is not capable to sort out that priblems. Not an opinion, but a fact that everyone knows, who is going a bit deeper into the technical side. It is not always bad programming, but it is also a technical hurdle, that prevents streaming engines to be totally running sufficiently in detail.
Using C++ over C# would have helped our poor little pc's a lot. Go assembler, and it would have helped even more. So it's not the hardware that's lacking primarily but the ressources and expertise of the developer. Which of course is a money problem.

Fact is the bubble in CloD is very ugly.
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Old 10-30-2012, 11:32 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ZaltysZ View Post
Object density and performance have linear relation. Drawing distance and performance have cubic relation. Doubling drawing distance requires not 2 times more, but 4 times more computing power. This means that drawing distance will always be a pain, unless you want to sacrifice much density and complexity of objects. Other games simply add fog outside of the bubble, so objects don't pop up, but appear out of fog instead. Cosmetically it looks nicer, but you simply loose ability to have different drawing distances for different objects. I would personally choose to live with popups, than with fog, which masks rivers, hills at distance and make navigation uncomfortable.
Perfect!

We just need that important buildings (like ground objectives, bases buildings, radar stations, etc) have huge drawning distance. In FMB for the sequel maybe we can set this and bomber pilots can have a easier life... Just a suggestion!
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Old 10-30-2012, 01:19 PM
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ZaltysZ ZaltysZ is offline
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Perfect!

We just need that important buildings (like ground objectives, bases buildings, radar stations, etc) have huge drawning distance. In FMB for the sequel maybe we can set this and bomber pilots can have a easier life... Just a suggestion!
Bomber guys would be happy even with such simple solution as separate view distance slider for bombsight mode. It is better to do slight adjustements at 15FPS and see your target in advance, than to have it poping up when it is already too late for corrections.
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Old 10-30-2012, 01:36 PM
LoBiSoMeM LoBiSoMeM is offline
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Bomber guys would be happy even with such simple solution as separate view distance slider for bombsight mode. It is better to do slight adjustements at 15FPS and see your target in advance, than to have it poping up when it is already too late for corrections.
Yes, maybe the two things can be put together in BoM: bigger draw distance for important objects defined by mission builders AND general bigger view distance for bombsight.
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