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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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Drawing distances are not always noticable in other games as they have not that viewing range and tnhey use crappy effects to minimze the problem.
Second topic is, that it is a streaming engine. It not only depends what you set in the config or not only on the power of your cpu and gpu. It depends on vram, ram and also very much on your drives. Using a ssd will improve streaming. You can alsi see that in other large scaled games like arma 2.. And there you normally have server sided restricted view distances of about 4km. So clod is using perhaps 20km? (not sure) to have it all in place without popping up, you will need a new generation of computers with a whole bunch of new connections, buses, etc. The workload is big and as long as computers are still depending on approaches from consiles, this revolution will not happen alone. It is simply stuck technically to create games with streaming engines, big textures and high viewing range. The current pc is not capable to sort out that priblems. ![]() Last edited by Stublerone; 10-30-2012 at 08:54 AM. |
#3
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Fact is the bubble in CloD is very ugly. |
#4
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We just need that important buildings (like ground objectives, bases buildings, radar stations, etc) have huge drawning distance. In FMB for the sequel maybe we can set this and bomber pilots can have a easier life... Just a suggestion! ![]() |
#5
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Bomber guys would be happy even with such simple solution as separate view distance slider for bombsight mode. It is better to do slight adjustements at 15FPS and see your target in advance, than to have it poping up when it is already too late for corrections.
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#6
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Yes, maybe the two things can be put together in BoM: bigger draw distance for important objects defined by mission builders AND general bigger view distance for bombsight.
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