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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-26-2012, 10:03 PM
Chivas Chivas is offline
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I have no doubt that if the series survives the graphic engine will evolve even more than the original series graphics did. The whole reason they built the new game engine was too make it easier to add/change features and evolve with advanced computer graphics. There is no doubt that there are still way to many problems, but nothing that can't be overcome with the existing engine. Many people think they can't, because they won't see beyond the unfinished game engine, that was forced out the door way to early.

SpeedTree/Shadows/Shimmer/Collisions and Cloud/Smoke particles are major problems that really needs addressing before the Sequels release. I would like to see a user option to set the LOD building popup distance for those with more capable systems.

There is simply no time, or even more importantly money, to build a new game engine. If the existing game engine can't be repaired and evolve, the series and development is doomed.

Some other developer will have to take up the challenge, and I see no other developer close to picking up the WW2 aircombat simulation batton. Gaijin has a chance, and I hope they are making the effort, but their last effort has me concerned they will, or even want to deliver a simulation.
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Last edited by Chivas; 10-26-2012 at 10:05 PM.
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