Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-07-2012, 06:11 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by ATAG_Doc View Post
And you'd have ATAG change it to suit your desires?
since you make a sensible civilized statement that addresses one of the issues under discussion, i'll give you the courtesy of doing the same

there are multiple solutions possible to the vulching issue which is currently totally disproportionate to historical events. as an initial practical step (presuming of course ATAG is trying to SIMULATE historical events), any of those brittish coastal airbases need to have some form of effective defense that prevents the fake current situation where vultures can camp unchallenged over certain airbases perpetually ( as was clearly not the case historically)

if there is currently no working air raid sirens, then the volume of flak and light AA guns going of at an airbase you spawn to will give enough warning (and increase the risk for those trying to attack them)
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 08-07-2012 at 06:13 PM.
Reply With Quote
  #2  
Old 08-07-2012, 06:14 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by zapatista View Post
since you make a sensible civilized statement that addresses one of the issues under discussion, i'll give you the courtesy of doing the same

there are multiple solutions possible to the vulching issue which is currently totally disproportionate to historical events. as an initial practical step, any of those brittish coastal airbases need to have some form of effective defense that prevents the fake current situation where vultures can camp unchallenged over certain airbases perpetually ( as was clearly not the case historically)

if there is currently no working air raid sirens, then the volume of flak and light AA guns going of at an airbase you spawn to will give enough warning (and increase the risk for those trying to attack them)
Or you could take off from another airbase... seems to be a number of coastal airfields, I cant believe they are all covered by enemy fighters all the time, in fact I know they arent as I havent been vulched much if at all on ATAG.
__________________
Reply With Quote
  #3  
Old 08-07-2012, 06:17 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Quote:
Originally Posted by zapatista View Post
since you make a sensible civilized statement that addresses one of the issues under discussion, i'll give you the courtesy of doing the same

there are multiple solutions possible to the vulching issue which is currently totally disproportionate to historical events. as an initial practical step (presuming of course ATAG is trying to SIMULATE historical events), any of those brittish coastal airbases need to have some form of effective defense that prevents the fake current situation where vultures can camp unchallenged over certain airbases perpetually ( as was clearly not the case historically)

if there is currently no working air raid sirens, then the volume of flak and light AA guns going of at an airbase you spawn to will give enough warning (and increase the risk for those trying to attack them)
May I ask you why, specifically, you are against vulching? Is it because you are getting killed too frequently while taking off, or because you are tired of everyone being over the same area for an entire mission while objectives lay incomplete? Or something else entirely?

I'm the latter.
Reply With Quote
  #4  
Old 08-07-2012, 06:21 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by AbortedMan View Post
May I ask you why, specifically, you are against vulching? Is it because you are getting killed too frequently while taking off, or because you are tired of everyone being over the same area for an entire mission while objectives lay incomplete? Or something else entirely?

I'm the latter.
Either way its not ATAG or any other server operators fault if people wont play the objectives...
__________________
Reply With Quote
  #5  
Old 08-07-2012, 06:24 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Quote:
Originally Posted by SiThSpAwN View Post
Either way its not ATAG or any other server operators fault if people wont play the objectives...
People don't play the objectives because a lot are pre-occupied with base defending/attacking. This makes the objectives just like attacking AI in an SP quick mission when there's a very low chance of encountering another player, it gets boring and a lot don't want to do that when playing online.
Reply With Quote
  #6  
Old 08-07-2012, 06:43 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by AbortedMan View Post
People don't play the objectives because a lot are pre-occupied with base defending/attacking. This makes the objectives just like attacking AI in an SP quick mission when there's a very low chance of encountering another player, it gets boring and a lot don't want to do that when playing online.

I guess my issue with that statement is any experience I have had with ATAG, Blue is hard after the objectives, and generally I can find enemies to fight around those targets...
__________________
Reply With Quote
  #7  
Old 08-07-2012, 06:57 PM
FFCW_Urizen's Avatar
FFCW_Urizen FFCW_Urizen is offline
Approved Member
 
Join Date: Jul 2011
Location: Munich, Germany
Posts: 297
Default

Quote:
Originally Posted by SiThSpAwN View Post
I guess my issue with that statement is any experience I have had with ATAG, Blue is hard after the objectives, and generally I can find enemies to fight around those targets...
Which is no doubt attributed to the fact that blues have a wide range of bombers to choose from, reds only have the blenheim at their disposal.
__________________


Quote:
Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
Reply With Quote
  #8  
Old 08-07-2012, 06:59 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by FFCW_Urizen View Post
Which is no doubt attributed to the fact that blues have a wide range of bombers to choose from, reds only have the blenheim at their disposal.
DO you mean Red's dont like the bomber they have and want more variety? Otherwise the numbers available are the same are they not?
__________________
Reply With Quote
  #9  
Old 08-07-2012, 06:27 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

What gets me about this whole "Vulching ruins the game" brou-ha is this.....

I am not immune to the odd session of Battlefield. I know... that is a big thing to admit to on a Simulator forum but... hey... coming out takes guts! lol

There have been times, in the many iterations of that series, where I have spawned in only to see enemy copters over head, tanks firing left, right and center, soldiers running over the hills towards me.... bang... dead! I respawn.... bang... dead! I respawn again and manage to last 5 minutes...etc

I find that hilarious! I enjoy that 'Custer's last stand'/ Ragnarok feeling. Meanwhile the chat window is filled with endless moaning and crying......

Why can't people just chill out and enjoy this game? If it upsets you so much, switch to a different server... or a different airfield for that matter! Play again later, perhaps... it's not like ATAG, for example, is just a vulchfest 24/7, is it? Or... try taking off before the enemy and vulching them?

Last edited by Volksieg; 08-07-2012 at 06:30 PM.
Reply With Quote
  #10  
Old 08-07-2012, 06:43 PM
Attila's Avatar
Attila Attila is offline
Approved Member
 
Join Date: Jun 2011
Location: Austria
Posts: 110
Default

In the beginning, when i was flying the first time on ATAG server i was vulched too. Most of the time it was the same player! I wrote here to change the rules on ATAG. After a little time i took it as a part of the game! Me for myself do not vulch, i wait till the enemy is in the air then i do attack! So the enemy has a chance to survive!
__________________
i7 920 @ 2.67 MHz
12.0 GB RAM Kingston KHX1600
WIN 7 64 bit
SSD OCZ Vertex 3 120Gb
ASUS HD 6950 DirectCU II
Catalyst 12.6
Saitek Evo Force+Rudder pedals
TrackIR 5
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.