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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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since you make a sensible civilized statement that addresses one of the issues under discussion, i'll give you the courtesy of doing the same
![]() there are multiple solutions possible to the vulching issue which is currently totally disproportionate to historical events. as an initial practical step (presuming of course ATAG is trying to SIMULATE historical events), any of those brittish coastal airbases need to have some form of effective defense that prevents the fake current situation where vultures can camp unchallenged over certain airbases perpetually ( as was clearly not the case historically) if there is currently no working air raid sirens, then the volume of flak and light AA guns going of at an airbase you spawn to will give enough warning (and increase the risk for those trying to attack them)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 08-07-2012 at 06:13 PM. |
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I'm the latter. |
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People don't play the objectives because a lot are pre-occupied with base defending/attacking. This makes the objectives just like attacking AI in an SP quick mission when there's a very low chance of encountering another player, it gets boring and a lot don't want to do that when playing online.
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I guess my issue with that statement is any experience I have had with ATAG, Blue is hard after the objectives, and generally I can find enemies to fight around those targets...
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Which is no doubt attributed to the fact that blues have a wide range of bombers to choose from, reds only have the blenheim at their disposal.
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What gets me about this whole "Vulching ruins the game" brou-ha is this.....
I am not immune to the odd session of Battlefield. I know... that is a big thing to admit to on a Simulator forum but... hey... coming out takes guts! lol There have been times, in the many iterations of that series, where I have spawned in only to see enemy copters over head, tanks firing left, right and center, soldiers running over the hills towards me.... bang... dead! I respawn.... bang... dead! I respawn again and manage to last 5 minutes...etc I find that hilarious! I enjoy that 'Custer's last stand'/ Ragnarok feeling. ![]() Why can't people just chill out and enjoy this game? If it upsets you so much, switch to a different server... or a different airfield for that matter! Play again later, perhaps... it's not like ATAG, for example, is just a vulchfest 24/7, is it? Or... try taking off before the enemy and vulching them? ![]() Last edited by Volksieg; 08-07-2012 at 06:30 PM. |
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In the beginning, when i was flying the first time on ATAG server i was vulched too. Most of the time it was the same player! I wrote here to change the rules on ATAG. After a little time i took it as a part of the game! Me for myself do not vulch, i wait till the enemy is in the air then i do attack! So the enemy has a chance to survive!
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