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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-02-2012, 09:50 PM
Force10 Force10 is offline
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Originally Posted by RazzyMan View Post
Coming back into the forums for an update to find nothing here but twits being twits and what a load of twaddle there is.
Yeah...we're gonna miss the pure gold you brought to the forums

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Originally Posted by RazzyMan View Post
What a total shambles.
Worse than ever and my first CTD's experienced in this game.
Textures in the environment worse than before
AI total BS
FPS all over the place (maybe nominally faster but up and down erratically)



Good bye. Good luck to those that persevere.
I especially like that last part...Welcome back!
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  #2  
Old 08-02-2012, 10:23 PM
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Rjel Rjel is offline
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As only the "haters" get admonished for their behavior and others are allowed to continue to chant the party line in less than polite fashion, instead of locking this thread as was suggested earlier, why not lock the friggin forum and be done with it?
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  #3  
Old 08-02-2012, 10:30 PM
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Originally Posted by Rjel View Post
As only the "haters" get admonished for their behavior and others are allowed to continue to chant the party line in less than polite fashion, instead of locking this thread as was suggested earlier, why not lock the friggin forum and be done with it?
There are no haters here, haters would have gone long ago.

What we have here are more or less misguided lovers of CoD only.
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  #4  
Old 08-02-2012, 10:41 PM
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Originally Posted by robtek View Post
There are no haters here, haters would have gone long ago.

What we have here are more or less misguided lovers of CoD only.
Or those of us that long ago accepted that this is going to be a loooong road without a perfect ending.
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  #5  
Old 08-03-2012, 02:08 AM
PotNoodles PotNoodles is offline
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Originally Posted by robtek View Post
There are no haters here, haters would have gone long ago.

What we have here are more or less misguided lovers of CoD only.
Have to agree robtek, but why have so many been misguided.
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  #6  
Old 08-03-2012, 04:15 AM
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zapatista zapatista is offline
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Originally Posted by PotNoodles View Post
Have to agree robtek, but why have so many been misguided.
patience, simply those with more patience

if 1c/MG are still working on patches (albeit very slowly) and are also working on a sequel (which process has to address most CoD faults/complaints at the same time) then it means the ship is still going forward, and we have hope of a fixed/working product at the end of this process. at least somebody is doing SOMETHING to fix it and produce a working product. since they cant row faster then they currently are (with their limited team), constantly throwing beer cans and insults at them is rather counter productive.

one thing many people here seem to forget is that there are so many current problems in CoD exactly because it was such an ambitious project, and it is the depth and complexity of the game and gfx engine at the heart of the sim that is creating these multiple problems. personally i am happier that they overshot their mark with great ambition, rather then have them produce some dumbded down and limited product (which would have been easier to make).

in the other camp we have the same small clique of whiners and haters (and the odd new lost spotty faced tween who wonders in) who seem to believe that yelling loudly or constantly whining will magically solve things, and those same people are NOT seen providing constructive feedback in bug report threads or participation in reasoned debated to try and improve things.

the one aspect that blame can be correctly given to luthiers team, even if we know that they have limited resources and people, is that there isnt some hierarchy in priority bug fixes being addressed that deal with gameplay bugs that can be relatively easily fixed (and which would significantly reduce the volume of complaints), eg the "lack of COOP" issue, AI team commands, some specific control/instrument issues in some planes, lack of AI ground activity at airfields, allow some basic campaign function offline/online etc..
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Last edited by zapatista; 08-03-2012 at 04:19 AM.
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  #7  
Old 08-03-2012, 05:33 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by zapatista View Post
if 1c/MG are still working on patches (albeit very slowly) and are also working on a sequel (which process has to address most CoD faults/complaints at the same time) then it means the ship is still going forward, and we have hope of a fixed/working product at the end of this process. at least somebody is doing SOMETHING to fix it and produce a working product. since they cant row faster then they currently are (with their limited team), constantly throwing beer cans and insults at them is rather counter productive.

one thing many people here seem to forget is that there are so many current problems in CoD exactly because it was such an ambitious project, and it is the depth and complexity of the game and gfx engine at the heart of the sim that is creating these multiple problems. personally i am happier that they overshot their mark with great ambition, rather then have them produce some dumbded down and limited product (which would have been easier to make).
Well put +1
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  #8  
Old 08-03-2012, 09:59 AM
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Will be Today ALPHA PATCH? Or update about the weather on Alaska?
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  #9  
Old 08-03-2012, 06:41 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by zapatista View Post
patience, simply those with more patience

if 1c/mg are still working on patches (albeit very slowly) and are also working on a sequel (which process has to address most cod faults/complaints at the same time) then it means the ship is still going forward, and we have hope of a fixed/working product at the end of this process. At least somebody is doing something to fix it and produce a working product. Since they cant row faster then they currently are (with their limited team), constantly throwing beer cans and insults at them is rather counter productive.

one thing many people here seem to forget is that there are so many current problems in cod exactly because it was such an ambitious project, and it is the depth and complexity of the game and gfx engine at the heart of the sim that is creating these multiple problems. Personally i am happier that they overshot their mark with great ambition, rather then have them produce some dumbded down and limited product (which would have been easier to make).

in the other camp we have the same small clique of whiners and haters (and the odd new lost spotty faced tween who wonders in) who seem to believe that yelling loudly or constantly whining will magically solve things, and those same people are not seen providing constructive feedback in bug report threads or participation in reasoned debated to try and improve things.

the one aspect that blame can be correctly given to luthiers team, even if we know that they have limited resources and people, is that there isnt some hierarchy in priority bug fixes being addressed that deal with gameplay bugs that can be relatively easily fixed (and which would significantly reduce the volume of complaints), eg the "lack of coop" issue, ai team commands, some specific control/instrument issues in some planes, lack of ai ground activity at airfields, allow some basic campaign function offline/online etc..
+ 1,000,000,000
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #10  
Old 08-03-2012, 07:38 AM
adonys adonys is offline
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well.. it's friday again..
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