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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I would put it all down to the most obvious thing. Latest beta patch.. Good for us all to report it, but nothing you do will fix as it is deep in the gfx coding and will be fixed with official or hopefully next beta patch.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#2
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I'm bumping this for several reasons:
1. The problem is still there in Beta v.1.08.18956. 2. It was MUCH less severe in an earlier version and surely that much should be achievable again. 3. It seems to be strongly associated with human controlled enemy 'planes. 4. Though I mostly fly red - I find it worst against multiple human 110s, does anyone have the same for Red bombers? 5. It is extremely severe, I'm dropping from ~50fps to <1fps, but it doesn't happen with friendly 'planes, why? 6. It gets worse when you zoom the view. 7. It's not just ATAG, the recent SoW Campaign had the same. Now for some discussion: Vranac and others reckon it's worse for lower power CPUs - and I do have a Q9550 @ stock 2.83 Ghz. But I also have an AMD 6970 2GB (actually it's a flashed 6950), so texture manipulation alone should not seem to be the problem. A number of questions occur to me: is this some weird aliasing-in-time effect because the non-ai 'plane information makes the packets large and broken-up, leading to a sort of beat-frequency effect on the screen refresh? Are the 110 textures more complex than the others? Is the non-ai damage data in the packets much larger? Is Vranac's diagnosis true because the CPU spends more time decoding the packets? Or is it because the texture manager can't cope, but if so, why only online? Should I post this on the bugs thread? 56RAF_phoenix CPU Q9550 @ stock 2.83GHz 6 GB RAM AMD 6970 2GB (6950 flashed) 2 SSDs EDIT!!!!!! ARGHHHHHH, I've just discovered Custom Skins download is ON post installing the last Beta Patch, please ignore the above until I've tried it again! Last edited by phoenix1963; 08-26-2012 at 10:09 AM. Reason: Error |
#3
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Have the same problems, only with human airplanes,
Flew last Thursday with some friendly 110 and had heavy stutters. Flying with my teammates (109) nothing happend. Playing offline everything maxed out and very stable, no stutters.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS Last edited by LcSummers; 08-27-2012 at 08:02 AM. |
#4
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So the problem is still there and it does affect Red 'planes. I'll try Vranac's overclock. I am using textures at High though, anything else looks dire. 56RAF_phoenix |
#5
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I experience the effect I believe you are describing (fps hit near human aircraft) but to a much lesser extent. It is not problematic in terms of flying the aircraft or aiming but it is just noticeable and I've learned to see it as a warning to check six!
With my CPU, a 3930 at 4.7 per core, this seems to add weight to the CPU theory? I have custom skins off but haven't run NETFIX for a while, so I'll try that and report any effect. Septic. |
#6
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same here
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