Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #251  
Old 02-12-2012, 05:33 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by Chivas View Post
There will be a collision model for the trees long before the developers ever advance the series into combined operations sims.
source?
  #252  
Old 02-12-2012, 05:43 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by pupo162 View Post
source?
You don't need a source to know the devs will eventually be able to add a collision model for the trees. Its a must have and will be implemented after the sim is better optimized, the trees are optimized, computer systems upgrades allow it, or a combination of these fixes.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
  #253  
Old 02-12-2012, 06:27 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by Chivas View Post
You don't need a source to know the devs will eventually be able to add a collision model for the trees. Its a must have and will be implemented after the sim is better optimized, the trees are optimized, computer systems upgrades allow it, or a combination of these fixes.

http://forum.1cpublishing.eu/showthr...859#post387859 check rule 18.

i will not report you this time tough
  #254  
Old 02-12-2012, 06:32 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by pupo162 View Post
http://forum.1cpublishing.eu/showthr...859#post387859 check rule 18.

i will not report you this time tough
LMFAO, I could give a rats ass, you might as well shut down the forum, while your at it.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
  #255  
Old 02-12-2012, 06:42 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by Chivas View Post
LMFAO, I could give a rats ass, you might as well shut down the forum, while your at it.
name calling? 10 more points to you sure.


ok ill stop it , i jsut love this new infraction sytem and how hard it is not to break it.

pretty sure im breaking rule 14 with the above comment, perhaps rule 5 ....

i wouldnt count the trees tough. im MY OPINION, no speculation, simply a mans opinion on computer game development, we wont see it in 5 years.
  #256  
Old 02-12-2012, 06:48 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by pupo162 View Post
name calling? 10 more points to you sure.


ok ill stop it , i jsut love this new infraction sytem and how hard it is not to break it.

pretty sure im breaking rule 14 with the above comment, perhaps rule 5 ....

i wouldnt count the trees tough. im MY OPINION, no speculation, simply a mans opinion on computer game development, we wont see it in 5 years.
Personally I think we will see a tree collision model, by atleast sometime next year, sooner or later depending on how long its going to take to fix quite a few other must have features.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
  #257  
Old 02-12-2012, 07:52 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

Quote:
Originally Posted by Chivas View Post
Personally I think we will see a tree collision model, by atleast sometime next year, sooner or later depending on how long its going to take to fix quite a few other must have features.
If they want to take it into combined operations territory, they will definitely have to do this... otherwise, my mind is filling with images of tanks driving through trees etc
  #258  
Old 02-12-2012, 08:32 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Volksieg View Post
If they want to take it into combined operations territory, they will definitely have to do this... otherwise, my mind is filling with images of tanks driving through trees etc
I guess it will not be that much of a problem adding collision detection for all objects for the tanks (which naturally is a must). Then you only have to do collision detection for a rather small area around the tank as it's not travelling at 500 km/h over tens of thousands of trees per minute?
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas
  #259  
Old 02-12-2012, 08:34 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Flanker35M View Post
S!

In Aces High manned ack and AA vehicles are still a big part of base defence. The only problem I see with ack implemented is the too fast movement of it when player controlled. Aces High has it quite nicely done, you do not turn and aim in an instant as it should be. I tried to be the aimer on a 23mm Russian AA gun and boy was it hard
I did try a 40mm Bofors (they have one on Bornholm nearby left over since the war). I was amazed how fast it actually was to traverse it! Then of course, you control horizontal on one side and vertical on the other so it takes a good team to aim good
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas
  #260  
Old 02-12-2012, 09:21 PM
beazil beazil is offline
Approved Member
 
Join Date: Jun 2010
Posts: 42
Default

Quote:
Originally Posted by Damixu View Post
Now, THIS was an update! Thank you B6 & 1C team.

So we are eventually closing in to WWIIOnline: Battleground Europe's turf

Nice!
I was wondering when this was going to come up. Nicely done! I couldn't help but notice either.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.