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#1
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Hi,
I want to give a small status update as the roadmap oulined in my last post has changed. I'm currently concentrating on the online/dedicated server support and a true dynamic campaign (not just randomized mission creation). I think Ataros will be pleased to hear that ![]() Both features involved a rather fundamental rework of the mission generation. The basic features are already working: - periodic spawning of air groups - respawning of destroyed ground groups - dynamic waypoint calculation for ground groups - moving frontline. However there is a lot to complete ... so the next release will definitly take a couple of weeks. |
#2
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wow that is awsome news
![]() ![]() S! Rowddy |
#3
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Thank you very much for update! I love the way it sounds
![]() Will it be possible to use the generator with different maps like Steppe, Fields as well (like in naryv's examples) or only the Channel map? |
#4
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You can use it with every map. In fact I'm currently testing the new features on one of the smaller online map. You only need to create a template with the FMB that contains the front markers, air groups and ground groups.
Last edited by 41Sqn_Banks; 11-06-2011 at 09:39 AM. |
#5
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Fantastic! I am thinking of using a version with channel map and/or Steppe map. Taking into account current balance issues one important feature that is required for online is limiting quantities of simultaneously flying bonus planes: Spitfires IIa and 109E4 (ideally depending on total number of fighters of the opposing side for balance, say 20-25%). Additional bonus planes can be available for achieving objectives as implemented on Repka #1 and #3 ATM.
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#6
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Awesome news!
Thank you! |
#7
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What really impresses me is this:
http://code.google.com/p/il2dce/issues/list I do not know but I have this feeling in my stomach that I am missing this from some other SW I spent a lot of time with.... ![]() Very impressive Banks, I can not hide my curiocity, what do you do for a living???? LOL ~S~ |
#8
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I'm hoping their are plans for upgrading the DCE to include a "dynamic war" type system. Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc.
What I mean is things like... 1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate. 2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc. 3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available. 4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate. 5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate.
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#9
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I'm looking into campaigns for my crew at the moment and this does look promising but there's no update for a while? Is it still being worked on? Just installed it, haven't had a play yet though.
Thank you to Banks, these types are the real heroes of IL2 ![]() |
#10
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Hi, just wondering if the project is still going and if there will be a new update?
![]() Thanks!
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