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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 10-20-2011, 10:14 PM
Ataros Ataros is offline
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Thank you very much for the fix!

Was it a regional settings issue like decimal comma or data format, anything we need to know?
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  #2  
Old 10-20-2011, 10:35 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Ataros View Post
Thank you very much for the fix!

Was it a regional settings issue like decimal comma or data format, anything we need to know?
For some reason I was unable to post it at sukhoi, thanks for posting the update. Yes I missed to parse 2 values in with invariant culture number format. This caused the flight size to be 0 so no flight was available in the mission.

If you want to convert a string to a double value, for example
Code:
string inputString = "0.5";
you should use
Code:
double outputDouble;
double.TryParse(inputString, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture.NumberFormat, out outputDouble);
If you want to convert a double value to a string you should use
Code:
double someDoubleValue = 0.5;
someDoubleValue.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat)
If you don't use the InvariantCulture the default language culture of your system (or application) is used. Depending on this language culture the expected seperator can be "," which causes the parsing to fail if the input string uses "." as seperator. The same goes for the convertion from double to string.

Last edited by 41Sqn_Banks; 10-21-2011 at 08:26 AM.
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  #3  
Old 10-20-2011, 10:43 PM
41Sqn_Banks 41Sqn_Banks is offline
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If you are unsatisfied with one of the missions, please give me feedback. At least I need the mission type and a description what you didn't like. Even better if you can provide the mission files. They are located at:

"C:\Users\<windows login>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\IL2DCE\<pilot name>\<campaign name>_<mission date>.mis" and the .briefing file.
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  #4  
Old 10-23-2011, 02:20 PM
41Sqn_Banks 41Sqn_Banks is offline
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So far everything seems to work as intended. Time to look into the future: What do I plan for the next release(s)?

1. Fuzes and delay times configuration for the different mission types.

2. Ground control that directs patroling fighters to incoming targets in real time. This will give better results for the "cover" mission types and allows patrol mission along a route instead of an area. Intercept missions should also benefit of it. I will try to implement this feature as a dedicated module that can be used in other mission too.

3. Support for all ground targets (it's already implemented, only need to be enabled in the campaign template)

After this steps the mission generation should be very solid and I will look at the campaign progress (squadron managment, moving ground war, ...).
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  #5  
Old 10-24-2011, 10:31 AM
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addman addman is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
So far everything seems to work as intended. Time to look into the future: What do I plan for the next release(s)?

1. Fuzes and delay times configuration for the different mission types.

2. Ground control that directs patroling fighters to incoming targets in real time. This will give better results for the "cover" mission types and allows patrol mission along a route instead of an area. Intercept missions should also benefit of it. I will try to implement this feature as a dedicated module that can be used in other mission too.

3. Support for all ground targets (it's already implemented, only need to be enabled in the campaign template)

After this steps the mission generation should be very solid and I will look at the campaign progress (squadron managment, moving ground war, ...).
Looking forward to your next release!
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  #6  
Old 11-05-2011, 02:53 PM
41Sqn_Banks 41Sqn_Banks is offline
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Hi,

I want to give a small status update as the roadmap oulined in my last post has changed. I'm currently concentrating on the online/dedicated server support and a true dynamic campaign (not just randomized mission creation). I think Ataros will be pleased to hear that

Both features involved a rather fundamental rework of the mission generation. The basic features are already working:
- periodic spawning of air groups
- respawning of destroyed ground groups
- dynamic waypoint calculation for ground groups
- moving frontline.
However there is a lot to complete ... so the next release will definitly take a couple of weeks.
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  #7  
Old 11-06-2011, 01:34 AM
Rowddy Rowddy is offline
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wow that is awsome news can't wait to try that hehe good to hear that things go back to normal slowly with COD

S! Rowddy
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  #8  
Old 01-05-2012, 02:10 AM
salmo salmo is offline
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I'm hoping their are plans for upgrading the DCE to include a "dynamic war" type system. Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc.

What I mean is things like...

1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate.

2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc.

3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available.

4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate.

5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate.
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