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#1
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Thank you very much for the fix!
Was it a regional settings issue like decimal comma or data format, anything we need to know? |
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#2
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Quote:
If you want to convert a string to a double value, for example Code:
string inputString = "0.5"; Code:
double outputDouble; double.TryParse(inputString, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture.NumberFormat, out outputDouble); Code:
double someDoubleValue = 0.5; someDoubleValue.ToString(System.Globalization.CultureInfo.InvariantCulture.NumberFormat) Last edited by 41Sqn_Banks; 10-21-2011 at 08:26 AM. |
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#3
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If you are unsatisfied with one of the missions, please give me feedback. At least I need the mission type and a description what you didn't like. Even better if you can provide the mission files. They are located at:
"C:\Users\<windows login>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\IL2DCE\<pilot name>\<campaign name>_<mission date>.mis" and the .briefing file. |
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#4
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So far everything seems to work as intended. Time to look into the future: What do I plan for the next release(s)?
1. Fuzes and delay times configuration for the different mission types. 2. Ground control that directs patroling fighters to incoming targets in real time. This will give better results for the "cover" mission types and allows patrol mission along a route instead of an area. Intercept missions should also benefit of it. I will try to implement this feature as a dedicated module that can be used in other mission too. 3. Support for all ground targets (it's already implemented, only need to be enabled in the campaign template) After this steps the mission generation should be very solid and I will look at the campaign progress (squadron managment, moving ground war, ...). |
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#5
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#6
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Hi,
I want to give a small status update as the roadmap oulined in my last post has changed. I'm currently concentrating on the online/dedicated server support and a true dynamic campaign (not just randomized mission creation). I think Ataros will be pleased to hear that Both features involved a rather fundamental rework of the mission generation. The basic features are already working: - periodic spawning of air groups - respawning of destroyed ground groups - dynamic waypoint calculation for ground groups - moving frontline. However there is a lot to complete ... so the next release will definitly take a couple of weeks. |
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#7
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wow that is awsome news
S! Rowddy |
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#8
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I'm hoping their are plans for upgrading the DCE to include a "dynamic war" type system. Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc.
What I mean is things like... 1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate. 2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc. 3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available. 4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate. 5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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