Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-08-2011, 05:43 PM
Pluto Pluto is offline
Approved Member
 
Join Date: Oct 2010
Posts: 268
Thumbs up

Quote:
Originally Posted by csThor View Post
Nothing so "etheric" ( ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.
+++ absolutely agree ! ! !

(one good thing it has for me that CloD is still not as it should be. I have more time to play other games)
Reply With Quote
  #2  
Old 10-08-2011, 08:04 PM
JG53Harti JG53Harti is offline
Approved Member
 
Join Date: Oct 2007
Posts: 94
Default

Quote:
Originally Posted by csThor View Post
Nothing so "etheric" ( ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.

so isses
Reply With Quote
  #3  
Old 10-08-2011, 10:37 PM
Tavingon Tavingon is offline
Approved Member
 
Join Date: Aug 2011
Location: Stratford on Avon, England
Posts: 708
Default

What about crew being able to physically move inside the plane? Id like to see gunners move into diff positions, eg belly gunner taking the top gunner seat when the other guy buys it!
Reply With Quote
  #4  
Old 10-09-2011, 12:41 AM
NedLynch NedLynch is offline
Approved Member
 
Join Date: Jul 2011
Location: Southeast Florida, USA
Posts: 390
Default

Quote:
Originally Posted by csThor View Post
Nothing so "etheric" ( ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.
Prost to that +1

Maybe not in that order.
Most important for me would be DCG, AI and radio commands.
Reply With Quote
  #5  
Old 10-09-2011, 12:47 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Afrika map/109F
That is all...lol
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #6  
Old 10-09-2011, 12:52 AM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

Quote:
Originally Posted by CWMV View Post
Afrika map/109F
That is all...lol
This.

Reply With Quote
  #7  
Old 10-09-2011, 12:21 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by CWMV View Post
Afrika map/109F
That is all...lol
Lol...then you would also see Mk5 Spits n p-51's?

You wont catch me in a 109 when the 'stan's in game
Reply With Quote
  #8  
Old 10-09-2011, 12:52 AM
badfinger badfinger is offline
Approved Member
 
Join Date: Jun 2010
Location: League City, TX
Posts: 322
Default

Quote:
Originally Posted by NedLynch View Post
Prost to that +1

Maybe not in that order.
Most important for me would be DCG, AI and radio commands.
For me, the biggest advantage the British had during the BoB was radar. We should be getting instructions from the radar controllers over the radio. This would really put us in the BoB environment.

The campaigns now available in which a patrol goes out hoping to run into the Germans really happened after the BoB, when the RAF started flying over France and the Low Countries.

binky9
__________________
Win10 64 bit
1T Hard Drive
ASUS P67 motherboard
Intel i7 3.4ghz Processor
GTX 780 Graphics Card OC
24GB Ram
Track IR5
50" LG HDMI LED 1920x1080 60hrz
MS FFB2 Stick
CH Pedals
Saitek Throttle/Prop/Mixture and Trim wheel
Thrustmaster MFDs

League City, TX
Reply With Quote
  #9  
Old 10-09-2011, 08:43 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Quote:
Originally Posted by csThor View Post
Nothing so "etheric" ( ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.
Let's not forget...
1. Working airbase sirens
2. FMB/scripting documentation - promised over 6 montyhs ago in the original game documention manual (no-one knows what some of the *.cpp scripts do)
3. Dynamic weather (it was promised in the game promo's)

But hey, we should all be grateful the dev's are apparently working on 3D technology which will only be accessible by very few users.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 10-09-2011 at 11:02 AM.
Reply With Quote
  #10  
Old 10-09-2011, 10:25 AM
O_Smiladon O_Smiladon is offline
Approved Member
 
Join Date: Feb 2010
Posts: 123
Default

S!

STUTTER FREE!!! in the game when your computor spec is way a head game spec, So you can run 100% smooth when you crank up the graphics in game!

Lets get this right first and the do the rest..ie new planes and what not

O_Smiladon
__________________
Win 7 64bit
I7 930-CPU Quad core
ATI HD6950 2gig
6 Gig Ram, Kingston hyper Blah blah
X58 Gigabyte M/Board
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.