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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-14-2011, 05:22 AM
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bw_wolverine bw_wolverine is offline
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Getting off the plane list debate for a second:

Flew tonight during the Operation Mongoose mission and had an interesting encounter.

It was late so there were few people on the server and I was looking at the player list and noticed no Blue forces. I relaxed a bit (I was ove France at the time) since I figured no enemy fighters would be about.

Of course, it's right about this time that two 109s jump me from above. And me in my Mk Ia Spitfire.

Fortunately, they were terrible shots and wasted a lot of their ammo while I tried to get on their sixes. I got some bullets into one 109, but quickly after that my ailerons were cut.

Let me tell you, that's a long flight back to England using just your rudder and elevator. Not to mention the 109 that is still following me and pumping led into my tail. Luckily, he didn't manage to hurt anything else in my plane.

I even managed to land (used emergency landing gear co2) and would have saved the prop if it hadn't been for the fact that I came in without flaps (flaps would have made the speed too slow for me to control the roll with the rudder) and was speeding towards the hangars at the end of the runway. I had to break harder than I wanted and put the nose in the dirt. Watch out for flying deHavilland!

Home safe and sound, but an interesting lesson in never thinking that you're safe when you're over enemy territory.
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Old 09-14-2011, 07:27 AM
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JG52Krupi JG52Krupi is offline
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The problem with vulching against the reds is that if you remain under 2000m it's only a matter of time before you start getting pounded by bofors.

This is not the case against the blues that don't have the luxury of heavy aa defence which is why I was bounced by two spits three times in a row.

I fly reds if the teams are not even and I have never experienced vulching like that they had a no opposition and didn't have to worry about aa.

Anyway thanks again for providing us with your server and hats off to the number if hours you guys have spent on mission building thank you.
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Old 09-14-2011, 07:35 AM
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Originally Posted by cheesehawk View Post
100kph faster, and therefore better climbing, and with an inherently better turn rate, I guarantee I can bounce any 2 109s with a IIa and come out on top 80% of the time. Even co-E I should win against both majority of the time (I'm not talking about just killing 1 of them either).
Please give false information over sea level !!!! sea level Spit IIa WEP 482 Km/h WEP Bf E4 460 Km/h

Last edited by Valec; 09-14-2011 at 07:49 AM.
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Old 09-14-2011, 07:39 AM
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Lmao 460 in a 109 at sea level, perhaps after a dive yes but from take off it's more like ~400.
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Old 09-14-2011, 07:47 AM
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Originally Posted by JG52Krupi View Post
Lmao 460 in a 109 at sea level, perhaps after a dive yes but from take off it's more like ~400.
Not dive! 10 hours propeller WEP 460 Km/h
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Old 09-14-2011, 07:58 AM
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He wants it to fly head to meetings and not complain.
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Old 09-14-2011, 08:26 AM
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The vulching argument goes back as far as IL-2 '46, Aces High and even Air Warrior for those that have been around long enough to remember it.

The answer is not to allow the enemy to vulch you. How? Take off from a rear base and have the patience to gain altitude and get yourself a better situation. One thing the ATAG server needs is more of the distant bases like Hornchurch, Tangmere, or even mid-bases like Biggin Hill and Kenley (which I have seen on some maps).

If you want to jump up at Hawkinge for a quick fight you must expect to get vulched if the LW are willing to risk the AAA. Taking risks like that is pure 'dogfight server' mentality although as someone said, sometimes the adrenalin is worth it but don't complain if you get killed As I understand it the ATAG server is not a 'dogfight server'. And by the way, RAF Manston frequently suffered attacks including 'vulching' and they abandoned it for daytime fighter operations in the end because it was too close to the enemy.

The LW bases should be just as heavily defended with AAA as the RAF bases. Why not?

The SpitII is not an uber plane. I ran some quick top speed tests on it and it is actually a little below the real thing, e.g. 6,500' Boost 5.3, RPM 2990 ASI 280 but should be 290. At 20,000' its supposed to be 269 but I only got 245 (I could never get the boost figures given in the following test but that doesn't necessarily translate into performance in the MG FM). For those interested see Boscombe Down testing results:
http://www.scribd.com/doc/4598146/Pi...lin-XII-Engine
and Pilots Notes may also be interesting (but no top speed figures):
http://www.scribd.com/doc/4598146/Pi...lin-XII-Engine

The SpitII speed deficiency is no big deal under the current circumstances but may become an argument in the other direction if the 109s are fixed to perform as they should. The problem is not the SpitII, its those other aircraft that are dogs compared with what they should be. And we haven't even seen what the Rotol MkI Spits will be like.

Also the SpitII is not responsible for vulching success. Thats down to the players and is just as achievable in a SpitI, Hurricane or even a Blenheim (except its very hard for the LW guys to do much about the SpitII even if they have managed to get into the air).

The SpitII is only at an advantage in a fight and of course its a problem at the moment so I understand it being taken off. Currently the Rotol Hurri isn't a bad stand-in.
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Last edited by klem; 09-14-2011 at 08:58 AM.
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