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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-24-2011, 10:59 AM
grimeleven grimeleven is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@grimeleven For legendary units yea lds is to high but i didnt lower it to 2000, but 3000-3500 so i could take at least 1 after first loop debir-scarlet-rusty-verona(to kite)-bolo, just to try them out and see how they work (i never player their mod before)
I agree all legendary are to strong, but cost and lds cover that basically. Ok archdemon are almost useless for player with `halve` since all enemy are larger stacks leadershipvise so oblivion is nice add, i haven thought it through.
And since you changed some spells in your mod here could you pls check my last post here and give me some hints/help :
http://forum.1cpublishing.eu/showthread.php?t=25033

And pls tell me how to see after battle how much my units/spells/pet dragon made dmg% like here
http://forum.1cpublishing.eu/attachm...3&d=1313083844
I`ve seen this bunch of times and never asked how to add it in my game.

@pwnzor Whell runes wont mean that much in this mod anyway, since yuoll fight with legions of strong enemy, so you`ll need every bit of skill and luck in couple of extra runes doesn`t mean that much.
Ok replied for your spell question http://forum.1cpublishing.eu/showpos...55&postcount=6

I tried to change my leadership to 40000 to test out the new units and it seemed not so bad because my other "regular" units were doing more damage than them. Somehow someone that reach high level could report if the ldr should be lowered to match the other level 5's in balance, like i said it's untested

To see the damage results, just click "Details" at the bottom left of the "Victory" window, it will stay like that for rest of the game too.

Edit:
@Pip_boy to add to what Fatt said, if you also want all races on debir, it's the files in the folder "locs" which contain the shop items/units etc so copy that folder as well. Optional if you want to be able to resurrect demons,undead, buffs dragons etc it's contained in spells.txt, copy if you want.

Last edited by grimeleven; 08-24-2011 at 11:27 AM.
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  #2  
Old 08-24-2011, 11:56 AM
Fatt_Shade Fatt_Shade is offline
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Thx for reply, i figured out how to change items/medals spells still cause some problem. I`ll try somethings out for that.
And question about morale file in your RSE did you change something in hint_moral_onerace ? Since my humans dont get +1 morale when all human army (or any other race by that matter i tried all elf/dwarf/orc ).
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  #3  
Old 08-24-2011, 04:05 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Thx for reply, i figured out how to change items/medals spells still cause some problem. I`ll try somethings out for that.
And question about morale file in your RSE did you change something in hint_moral_onerace ? Since my humans dont get +1 morale when all human army (or any other race by that matter i tried all elf/dwarf/orc ).
In morale.txt, morale for one race of human is somewhat disabled. If you want to activate it, delete "//" in "//human=1,hint_morale_onerace"

Maybe, the game want to weaken human race since they are powerful in comparing to other races (except the undead)

To check "hint_morale_onerace" description, open eng_units.lng and look for the line "hint_morale_onerace=All troops of one race."
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  #4  
Old 08-24-2011, 06:46 PM
Adanedhel Adanedhel is offline
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This mod is great fun!
some minor bug i found:
(this one i cannot reproduce) I had stack of adult gobots at exp rank 3, after buying some more they went down back to lvl 1.

I just found ring of ancient kings:
+500Leadership,
-10% Leadership requirement for 5th lvl units
+1 morale for 5th lvl units

morale bonus works with every 5th lvl unit i have, but -10% requirement doesn't work at all
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  #5  
Old 08-24-2011, 08:09 PM
Pip-Boy Pip-Boy is offline
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@grimeleven Hey thanks for the tip.I`m now playing the mod though and I find it really fun, the increase in difficult it's notable (though I heard there is a mod for 750% stronger enemies) and the upgraded units are way more difficult to defeat,still I think there could be a balance when you lvl up and get the runes I know they`re meant to help in the harder battles but between them and the ones you find in the chests I think it's a bit overpowered (the magic crystals it's not a problem u eventually get to upgrade almost every important/must have spell in the game).I think that the chests should give a max of 3 runes and cut the bonus of runes when you lvl up to half,but that's my opinion. Still it`s a hell of a great mod .
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  #6  
Old 08-24-2011, 10:18 PM
grimeleven grimeleven is offline
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Quote:
Originally Posted by Adanedhel View Post
This mod is great fun!
some minor bug i found:
(this one i cannot reproduce) I had stack of adult gobots at exp rank 3, after buying some more they went down back to lvl 1.

I just found ring of ancient kings:
+500Leadership,
-10% Leadership requirement for 5th lvl units
+1 morale for 5th lvl units

morale bonus works with every 5th lvl unit i have, but -10% requirement doesn't work at all
Ah thanks for the heads up on ancient ring, forgot to handle the new value "sp_lead_lvlfive"
here is the fix, insert into "special_params.txt"
Code:
sp_lead_lvlfive {
  cmc=1
  params {
    units=runemage,blackdragon,greendragon,reddragon,bonedragon,ogre,ogre_chieftain,tirex,giant,ent2,archdemon,troll,cyclop,harl,titan,legendaryphoenix,maelstrom,sinister,dictator,necrox,iceogre,icedragon
  }
}
Tested and now all get -10%. I'll put it in next version
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  #7  
Old 08-24-2011, 10:29 PM
Fatt_Shade Fatt_Shade is offline
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Just add icedragon in list for last grimelevens update for -10% lds 5th lvl troops.
Question about lds bonus with lvlup of her, i tried some old save and on 34th lvl i got 648 lds. How did that happen? What did file you change to get this number for lds growth.
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  #8  
Old 08-24-2011, 10:33 PM
grimeleven grimeleven is offline
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Saw it too fast before my edit, removed 1 added 1

With a mage? then it should be "leadership=13" in hero.txt
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