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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. |
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19 | 14.18% |
I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
I like the current tracers. |
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30 | 22.39% |
Voters: 134. You may not vote on this poll |
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#1
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Take a light source, say a laser pen light with a room full of smoke and point it towards something 5 ft away in a fixed position, so you can see the beam of light. Now have this light pattern repeat very rapidly. As this light source is switched on and off it will not matter one IOTA where you are standing or viewing the light. It will always be in a straight line UNLESS, you got hit by a freight train or decided to pull a few G's out of your butt while standing still. Your eye's WILL ALWAYS SEE THIS LINE AS STRAIGHT. That is simple physics. You may see the line shorter or at a different angle depending on your viewing angle but viewing the trajectory of said moving object that produces the light trajectory will always be viewed in the in the same direction and trajectory that said object is traveling. (UNLESS as stated above) If you can't understand that, then you need to take a remedial science class. Or you could quite simply fire and observe 1000's of rounds of tracer ammunition from fixed and high speed moving positions. |
#2
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A Laser beam is physical, tracer streak is not, it's an effect. You cannot compare. As you already said, tracer rounds are dots not beams of light. Different. You need to take the basic science class not me. If the tracer left a trail of smoke that would be straight no matter what becuse it actually exists. Tracer streak can only exist when it's being viewed. It's not 'there' all the time. It's a dot, or is it a circle or is it 2 circles on top of each other? You are all over the place. Trajectory is an objects path in a 3d space and we're not dealing in 3d. Have you ever seen the wobbly pencil trick where you take a real pencil and move it up and down in such a way that it appears to bend? It must be real magic to you... Last edited by winny; 07-17-2011 at 06:00 PM. |
#3
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And for the 100000000000000X, the ONLY reason the pencil "trick" fools your eyeballs is when you are FOCUSING on said pencil. You DO NOT FRICKEN FOCUS ON AN INDIVIDUAL TRACER ROUND WHILE FIRING A WEAPON. What a complete and utter retard. |
#4
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No I'm 37.
Retard? What are you focusing on in CoD? Everything, infinite focal length. Anyway, here's a diagram. It shows the fight path of 1 bullet between 2 points in time, 1 and 2. The bullet (Black dot) is fired at X as the aircraft is moving to the left. I have then marked it at several points through it's flight. Not to scale but it works whatever the sideways movement. At all points the bullet stays straight, aligned to the original target (red lines to the X) Because its a single point of light we can track where the bullet must have been relative to the viewer. It cannot jump, it must take a continuous path. This is the purple line, the actual relative path across the eye. It is where the light went. CoD draws tracers aligned to the straight red line (line of flight) when the true path of the point of light across the image is the purple line. The light streak can only exist within this line. Please let me know, with all of your experience and physics knowledge what part of this is wrong? ![]() Last edited by winny; 07-17-2011 at 08:00 PM. |
#5
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I've already told you enough times that I've lost count, but here goes again: When you move your airplane after you've fired in this sim, the tracers change from your focal point and depending on where you are viewing them they can appear as a dot, a long streak of light, or any variation in between. And for the upteen time, depending on the G's you are pulling while firing you can actually see this light bend.
The diagram you drew out is exactly what happens in the game. The problem that you still yet don't seem to understand is by the time you've changed position to view them differently or to have them change the viewing angle, they are already long gone, such as real life. That's why your attempt at some sort of photoshop masterpiece is a joke. You again are assuming you are looking at point 1 to point 2 when in reality when firing a weapon you are looking at point 3, the actual target. And I've already let you know in virtually every single post what is wrong with not only your way of thinking, your way of using a weapon, and the way they look. No amount of pictures you produced will change that. And no amount of arm chair experience will ever change that. You are flat out wrong. Thanks again for the confirmation with each and every one of your posts. |
#6
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Why are you arguing with me? You're the one who said the stay straight, not me. |
#7
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MOuhahahahaaaaaaaaaaaaaaaaaaaahaa !
You know that this subject has been debated since last year ? And initially, and actually the ONLY Luthier's response about tracers in COD was : those COD's tracers are PERFECT and there is nothing wrong with them so we wont change a thing about them.... If anyone can show at least 1 guncam or video or whatever that comes even close to what we see in COD's , then I will be convinced....Until then... You guys are very funny insulting each other about physics, anatomy of the eye, and laser beams, ![]() those who only saw ww2 guncams....Cause right now, neither side is happy ! Salute ! |
#8
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Before you backpeddle any further, I suggest you actually read what has been written next time. I would have thought saying the same thing 20 times now would have sank in to most people without an infant mentality. Congrats. |
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