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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Acccuracy and preference for moded vs current tracers | |||
| I think we should immediately use the "new" tracers. |
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19 | 14.18% |
| I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
| Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
| I like the current tracers. |
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30 | 22.39% |
| Voters: 134. You may not vote on this poll | |||
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#1
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i agree with the eyes having fps ive experienced an stroboscopic effect in real life
in fact some pilots would use the stroboscopic effect to adjust prop rpm but you should know mainstream science disagrees with that its called persistence of vision http://en.wikipedia.org/wiki/Persistence_of_vision
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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#2
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Sorry Winny, I wouldn't know how! I suppose you could use fraps to capture it whilst in full screen mode, but the quality isn't too good for that.
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#3
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2ndly the guns were more firmly fixed in warbirds than any modern day turret. I've fired about every single variant of machine gun ever made. The .50 has been around since early 1900's. That's a moot point. If someone was aiming the machine guns on a stationary plane and test firing them through a target and you had bullets flying all over the place on that target board, you have some serious weapon problems. They will maintain a certain radius for each weapon fired, and if you think you can physically see the changes in this small radius while firing, you wouldn't be human. I'm not disagreeing that there are too many tracers, but again, that is not the point of this topic. As far as the dot thing goes, when you have an offset (guns are on either side of you converging) that's when you'll see streaks of light, and guess what?.., with wing mounted machine guns, they are heavily offset from your POV. All the physics in the world does not change how they appear simply because you are not calculating in the fact that you are flying and maintaining the same speed and distance as the weapons themselves on the plane. You might as well be standing still. That's why the rounds start arcing to the eye under extreme forces. And this is evident in game. |
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#4
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Last edited by Sammi79; 07-17-2011 at 03:21 PM. |
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#5
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#6
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However, the tracers in this game burn out mostly between 300 - 500 yards. During this initial distance, the tracers should appear roughly in a straight line. Even a .303 round (small fry in this sim) has sufficient energy to maintain a relatively flat flight path over the comparatively small distances they were used in by the RAF. I think there is a tracer round that burns up to 800 yards, but I haven't tried it in game. Anyway, it's a trifling point. The tracers in game do their job. I'm not too bothered if there are any inaccuracies. I'd much prefer them to fix the sound issues etc! |
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#7
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The light's / candle reference is relevant, it's a moving light source, same as a tracer round. I have always said that they don't follow the correct path, and they dont. I don't heed your experience because you are 100% wrong in what you say. Are you a WW2 fighter pilot? No. So by your own rule you can't comment on this. An inescapeable truth is that CoD draws light in where it has never been. No matter what you say, this is the case. I can prove it. You prove that I'm wrong if you are so confident. I know more about physics than you do otherwise you would not be arguing. How many times do I have to say that I don't need any experience of firing tracers, I just need to understand cause and effect and be able to plot a bullets path relative to the viewer. That is all. CoD draws 3D tracer streaks when in fact they are 2D. It's this that causes the difference between RL and CoD. End Of. |
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#8
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No kidding about the 2d and 3d thing. That's the 1st thing I said about the hardware limitations. But by all means, please show me your way to PROVE how it's soo wrong. Can't wait for your science. And I highly doubt you know more about physics than me considering I have a BSME from Rose Hulman. Again, it's as if the ENTIRE conversation has gone over your head and I'm done discussing it with an imbecile. |
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#9
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Soo wrong? It's either wrong or it's right. Now you're also getting sarcastic. If the path of the dot of light (relative to the viewer) is curved then the streak must also be curved. Put your BSME into practice and demonstrate to me how what is essentially a continuous curved line that fades away can leave repeated straight lines that don't point to where they came from behind it? |
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#10
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taka taka taka taka taka ...
you're dead. Serves you right for studying those streaks instead of your tail. This has to be the umpteenth thread on this over-taxed subject. It isn't likely to change. Check the other threads.
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