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  #321  
Old 12-30-2010, 02:36 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by ElAurens View Post
The Spit is not alone in this, it seems almost all fighters I have flown since 4.10 now need large amounts of down trim to fly level.
I have only found this with the spitfire, it needs too much downward trim to maintain level flight, other planes seem to be okay. Keep in mind that as speed increases so does lift, so all aircraft will have a tendency to climb as speed goes up. Aircraft like biplanes and i-16 etc. without elevator trim will need forward pressure on the stick the faster they go. AFAIK most flight models where untouched from 4.09 (except for spits and new planes).

Quote:
Originally Posted by Klaus View Post
To fly level it's not a problem.

But it's impossible to trim the direction to fly correctly: if you trim the direction to conter the propeller tork, you fly horizontaly but in fact you turn to the left. In fact, you must fly 20° bank right to fly at the constant heading...

Not realistic !!!
The spitfire, like the 109, doesn't have aileron trim, so counteracting the torque must be done "manually", i.e with the stick. If rudder trim is used, then yes, the plane will skid to one side, and you will need to counteract with aileron (bank), but rudder trim should not be used much after takeoff. The problem i see with the spitfire FM is that too much downward elevator trim is needed, so much so that the elevator is visibly in a downward position all the time.

Last edited by Tempest123; 12-30-2010 at 02:41 PM.
  #322  
Old 12-30-2010, 02:41 PM
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F19_Klunk F19_Klunk is offline
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edited by myself
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C'thulhu's my wingman
F19 Virtual Squadron, The Squadron that gave you the J8A

Last edited by F19_Klunk; 12-30-2010 at 02:42 PM. Reason: edited ...to keep the thread clean
  #323  
Old 12-30-2010, 03:07 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Nevermind. Already posted.
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----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible

Last edited by EJGr.Ost_Caspar; 12-30-2010 at 03:10 PM.
  #324  
Old 12-30-2010, 03:09 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Belly View Post

I may inform you that I found a strange thing on the map "Bessarabia":
In sector AS23, few thousand meter south to the monastery Orhei and multi colour band appears. I have checked nothing particular on the 4.09.
Can you pls make a screenshot. Nothing was changed on that map.
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For bugreports, help and support contact:
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For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #325  
Old 12-30-2010, 03:51 PM
Roblex Roblex is offline
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Quote:
Originally Posted by SkyFan View Post
Dear DT members, next issue concerns playback of ntrk-records created before. As youy can see the visualization of bomb's explosions existed earlier in 4.09m and others previous versions is absent during watching the same ntrk-records in 4.10m.
Please compare two attached images: 4.09m (to left) with explosion and 4.10m (to right) without it in the same record.
Is it possible to solve described issue?
Thank you beforehand.
Sincerely.
The tracks actually play the mission again rather than just play a movie. This means that a skip bombing attack that worked in 4.09 will fail when played back in 4.10 due to the 2 second arming rule introduced in 4.10. Even in 4.09 you will sometimes see a mission played in 4.09 will fail when played back in 4.09M. I can remember playing back a mission played in Stock 4.09 but this time with Mods turned on and the plane missed the runway and crashed when in stock 4.09 it landed OK.
  #326  
Old 12-30-2010, 04:10 PM
wildwillie wildwillie is offline
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Received this error on the Server when loading a mission:

Code:
59>mission LOAD FBDj/Netherlands 410m.mis
Loading mission FBDj/Netherlands 410m.mis...
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
null
java.lang.NullPointerException
        at com.maddox.il2.objects.vehicles.artillery.RocketryGeneric.prepareLaun
ch_Master(RocketryGeneric.java:1171)
        at com.maddox.il2.objects.vehicles.artillery.RocketryGeneric.<init>(Rock
etryGeneric.java:886)
        at com.maddox.il2.objects.vehicles.artillery.RocketryGeneric.New(Rocketr
yGeneric.java:1694)
        at com.maddox.il2.game.Mission.loadRocketry(Mission.java:1735)
        at com.maddox.il2.game.Mission._load(Mission.java:485)
        at com.maddox.il2.game.Mission.load(Mission.java:398)
        at com.maddox.il2.game.Mission.load(Mission.java:322)
        at com.maddox.il2.game.Mission.load(Mission.java:309)
        at com.maddox.il2.game.Mission.load(Mission.java:306)
        at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
        at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
        at com.maddox.il2.game.DServer.loopApp(DServer.java:167)
        at com.maddox.il2.game.Main.exec(Main.java:437)
        at com.maddox.il2.game.DServer.main(DServer.java:431)
Mission: FBDj/Netherlands 410m.mis is Loaded
60>mission BEGIN
Mission: FBDj/Netherlands 410m.mis is Playing
Mission seemed to work OK, but have not seen this exception before.

WildWillie
  #327  
Old 12-30-2010, 05:01 PM
Ernst Ernst is offline
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Quote:
Originally Posted by Klaus View Post
A big problem: the Spitfire is now impossible to trim correctly.

This fact is not realistic at all !

Have you got any solution ??
Did you flied a real Spitfire?
  #328  
Old 12-30-2010, 05:03 PM
Ernst Ernst is offline
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Quote:
Originally Posted by SkyFan View Post
Dear DT members, next issue concerns playback of ntrk-records created before. As youy can see the visualization of bomb's explosions existed earlier in 4.09m and others previous versions is absent during watching the same ntrk-records in 4.10m.
Please compare two attached images: 4.09m (to left) with explosion and 4.10m (to right) without it in the same record.
Is it possible to solve described issue?
Thank you beforehand.
Sincerely.
I think you experienced the new bomb fusing feature. Your bomb did not explode! Muahahaha! I am lovin' this new patch!

Last edited by Ernst; 12-30-2010 at 05:06 PM.
  #329  
Old 12-30-2010, 05:44 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by 76.IAP-Blackbird View Post
Seems I`m the only one who flys sometimes singleplayer missions, I have seen this effect in 4.10 more often than in 4.09 Don`t know what causes this, but the AI can`t fly low without crash the plane within minutes. They outmanouver themself with hitting the ground.

I'm pretty sure the AI aren't allowed to pull enough Gs to black out, and I think it's this that can result in them crashing at low level. You can see how it might happen if you watch them do a BnZ attack. Sometimes they will make their pass and then give up half-way because they know they can't pull enough Gs to get a shot without blacking out. You might be seeing it more often in 4.10 because they're not allowed to exceed their plane's in service G-limits, either.
  #330  
Old 12-30-2010, 06:13 PM
D-XXI D-XXI is offline
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Default Bug in flight model RE-2000

Dear TD,

First I want to thank you for all the work done for the IL2 community.

Taking off from the runway in the RE-2000 I found that the effect of the flaps seems to be inverted compared to all the other planes.
On retracking the flaps from takingoff position to combat and from combat to no flaps the nose comes up while by other planes to nose comes down.
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